Showing posts with label blizzard. Show all posts
Showing posts with label blizzard. Show all posts

Wednesday, 30 August 2017

Hearthstone's Druid Power Level: IT'S OVER 9000!!!


Right now in Hearthstone, the Druid class is absurdly powerful, and it's actually a very bad thing for the health of the game. It's not just a single deck either, as both Token Druid and Jade Druid are equally strong. Unlike other decks that have stabilized over time, as new strategies and counters have arisen, the Druid problem is so severe that it's actually effecting the meta. Unconventional decks like Exodia mage, which were fun gimmicky decks, have actually become viable in the meta because they are so effective at beating druid. We've really got a whole "Grim Patron" situation on our hands now: every single deck is either A) Druid, or B) deck that is specifically good against Druid, and that's bad because it limits creativity, and lessens the impact of a lot of cool cards and archetypes.

Blizzard should not take a "wait and see" approach to this problem. The time for wait and see has passed, especially when you consider that 41% of all games being played are against Druids. They need to act right now.


How did Druid get so powerful?


Druid has always been a popular, powerful class in Hearthstone, but the latest patch has given it the exact tools it needed to propel it into the unstoppable monster it is right now. Specifically: Spreading Plague and Ultimate Infestation. To understand why these cards are so powerful, you first need to understand the strengths and weaknesses of the class.

Ramp it up


Ramp effects let you cheat out mana ahead of the usual curve, allowing you to play bigger minion and spells earlier in the game. They are countered by the fact that they cost a card, and have minimal effect on the board state. Playing Wild Growth on turn 2 means that you have one less card and no two drop on the board. Ramping has always been a gamble because it leaves you vulnerable, but Ultimate Infestation negates all of those negatives.

A Druid player can spend the first four turns ramping up (Wild Growth, Jade Blossom, Nourish), and then just innervate out an Ultimate Infestation. He now likely controls the board, has healed, has replenished all the cards he spent ramping, and is a full six mana ahead of you. Just watch this clip to understand how stupid this combination is.

Wall of Scarabs


Traditionally, Druid's weakness has been big boards. It lacks the hard removal of Rogue and Priest, and the AOE removal of Mage and Warlock. The best way to play against a Druid is to put down multiple, high health creatures. Once the board has been flooded, its quite hard for them to regain control. This is a natural counter to both Jade/Ramp Druid AND Token Druid. Against Jade/Ramp Druid, it stops them from being too greedy. They have to play minions and fight for board control or they will be overwhelmed. Against Token Druid, it helps control their own waves of minions it tries to flood the board with.

But here comes Spreading Plague, which a lot of the time reads: 5 Mana - Summon 7 1/5 Scarabs With Taunt. Not only does this card negate Druid's most major weakness by cockblocking the whole board, it also combos exceedingly well with cards like Power of The Wild, Mark of The Lotus and the new Bolster Bear. It's not uncommon for those 1/5's to become 2/6's, or even 3/7's within the same turn. Imagine a card that read: 6 Mana - Summon Seven 2/6 Scarabs with Taunt. Discard a card.

Innervation Intervention


All of these new tools circle back to Innervate, a card that has been a part of the core Druid kit since the beginning, and limits card design space more and more the longer it remains a part of the game. Again, Innervate is a card that was limited by the fact that it cost you a card. Yeah, you could cheat out a big drop on an early turn, but then you were down a card, and could get fucked over by hard removal. Now, Druids can use Innervate to cheat out Ultimate Infestation, which instantly replenishes their hand, negating its detrimental effect. Reynad made a strong case on the removal of Innervate from Standard, which is a possible solution to the Druid problem.

What's the solution?


Whatever Blizzard decides on doing, it needs to happen now, before we have another Grim Patron/Undertaker Hunter situation on our hand. Shifting Innervate to Standard is a good solution, but I honestly believe that the two most offensive cards: Spreading Plague and Ultimate Infestation need to additionally be directly nerfed. Possible solutions:
Related image

  • Ultimate Infestation: 8 Mana - Deal 5 Damage, Summon a 5/5 Ghoul, Gain 5 Armor - This completely removes the card draw from the card, but still keeps it as a decent card, considering that Firelands portal is basically "Deal 5 Damage, Summon a 5/5", and is considered a good card for 7 mana. 
  • Ultimate Infestation: 10 Mana. Deal 4 Damage, Summon a 4/4 Ghoul, Gain 4 Armor, Draw 4 Cards - This keeps the card draw but reduces all of the effects by 1. Honestly, I think it needs to go even further and reduce card draw to 3, but that would be a bit of overkill.
  • Spreading Plague: 5 Mana. Summon a 1/5 Scarab with Taunt. If your Opponent Has More Minions, Repeat up to Two Times - This caps out the number of Scarabs that can be summoned at 3, which still provides a tool for defensive druid decks, but doesn't become absurdly powerful when combo'd with board buff spells.
  • Spreading Plague: 4 Mana. Summon a 1/2 Scarab with Taunt for each enemy minion - Sound familiar? This is basically Protect the King, a Warrior card that never saw play. 1/1 Tokens are pretty terrible, so buffing them up to 1/2 means that they can't just be whirlwinded away, but still die to big AOE effects like Flamestrike or Holy Nova (as they should).

Monday, 29 July 2013

NEWS: Monday Update

Hi everyone. Bit of exciting news for you all this week, I'm heading back to Australia on Friday! Just for ten days though, a little bit of a holiday to see everyone again. Also, when I get back to Japan, I'm going to head up to Izu for a bit of a beach getaway (it's not a real summer vacation until I've been to the beach!)

As such, don't expect too much in the way of updates for the coming month! My Escapist news stories will also probably see a bit of a decline.

Last week was my "training week" for my day job as an English teacher. It was good to see all the Nasushiobara ALTs again, and to cap it off we had a poker night on Saturday. It's a very nice change of pace from my regular teaching work, and a good lead in to my lengthy summer vacation.

I bought a car this week! It may just be a Kei car, and it may have only cost me $500, but it's a car nonetheless. Even if I end up going back home in March, I'll have still saved money over renting every month, and if I do decide to stay another year, I'll end up saving a LOT of money.

On that front, it's looking more and more likely I will end up staying here one more year. Next year, my car, and my apartment's start up fees will be completely paid off, and with my current work pace at the Escapist I reckon I can save up a LOT of money. I do miss being home, and it's particularly hard with several of my best friends in the country having left Japan earlier this year, but at this stage in my life it may be best to just burrow down, save up a wad of cash, and then blow it all on a big vacation (or... sensibly save it with the intention of possibly buying a house...). It would be nice to visit all my friends in America...

My new car
Anyway, here are the last couple of week's stories (sorry about no update last week):
Top stories:
Fez director Phil Fish


Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

Sunday, 2 June 2013

NEWS: Sunday Update

Hi everybody!

This week's update is a day late because I had my junior high school's sports festival yesterday, and afterwards went to an Izakaya (Japanese pub) with my co-workers and got absolutely plastered.

It was a good festival all up. My school is in a beautiful location at the foot of the mountains, and at this time of year it was just the right amount of sun and cool spring breezes to make the event really enjoyable. As an added bonus this year I was actually given a task. I was in charge of the video camera, so I spent most of the time following the kids around and filming the various events. That is of course when I wasn't being swarmed by elementary school kids who came to watch their older brothers and sisters.

It was nice to actually be included and actually be given a job, however small it was. Usually at these things I just sit around being bored off my ass, so it was nice to actually be treated like another teacher for once.

I'm also pretty sure I got some rad street cred with my teachers at the party, when my Kyoto-sensei (vice principal) showed me his completely clean plate after having some grilled fish. "I ate everything," he boasted, "even the skin and the bones." "まけγͺい!(I'll never lose!)" I replied, turning back to my plate and finishing off my own skin and bones.
Takabayshi Junior High School's Sports Festival (I think the faces are indistinguishable enough to get by Japan's censorship laws)
As for gaming news, here are last week's top stories:
Story of the week:

Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Monday, 13 May 2013

    NEWS: Monday Roundup

    Hey guys. I was back in my old stomping ground Nakagawa for a homestay/rice planting weekend, so I was unable to update my blog. I had a blast, I stayed with the families of two of my old students. We pretty much just hung out all weekend, playing videogames and watching movies. It really made me miss Nakagawa town, and also my own family back home.
    Saki, "Mr. Grumpy," Tom-chan and Me
    Sorry it's a bit late, but here's this week's stories:
    Story of the week:

    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Sunday, 14 April 2013

    NEWS: Massive 3 Week Roundup!

    What a month! Over the last three weeks, I've been wrapped up in moving house, and starting at a new job, so you can understand that I've been pretty swamped. I have managed to keep a relatively steady update schedule with The Escapist, considering the circumstances, but I have unfortunately been unable to post my regular weekly roundup here on Steve's Game Blog.

    Hopefully things should settle down from this point on, and I'll be back to updating every Saturday. I also may have some exciting news about the future of my feature articles.

    So, here's a roundup of all the articles I have posted to The Escapist over the last three weeks. Instead of a single "article of the week," I've included my top three. Enjoy!
    Top 3 Stories


    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Sunday, 3 March 2013

    NEWS: Sunday Roundup

    Now that I'm writing daily news stories for The Escapist, I've decided to collate all of the articles I post during the week right here on Steve's Game Blog! Sorry I'm a day late this week, I er, just forgot to do it yesterday... Here's this week's stories:
    Story of the week:

    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Wednesday, 20 February 2013

    GUIDE: (Video) Diablo III Patch 1.0.7


    Hey guys, Patch 1.0.7 recently went live for Diablo III. It brought us PvP in "brawling," as well as a whole bunch of new crafted items. Today, I've made a guide on how to access these new features, enjoy!



    TRANSCRIPT:
    Hey what up guys, Steve here with a quick video on the two major new features introduced in patch 1.07
    First, it's brawling, duelling  arena, whatever you wanna call it. Talk to this guy, Nek the Brawler. He's located here in act 1, here in act 2, and here in act 3. He'll teleport you to a new zone, the ruined chapel and you can fight up to your of your friends in free for all combat.

    That's about all there is to it. There's no rewards or even point tracking, it's just a way for you to beat up your friends for e-peen. There's no penalty if you die, your gear doesn't get damaged, and you can leave whenever you want.

    Moving on, 1.07 also introduced a new crafting material and some new crafted items. You can grab the recipe for the chest plate off squirt, in act 2 for one and a half million gold. Just like the hellfire ring there is a different flavour for each primary stat, dexterity, intelligence strength and vitality.

    The recipes for the gloves, shoulders, wristgaurds and amulets have a chance to drop off any elite pack, BUT, they have an extra chance to drop off mini bosses if you have five stacks of nephalam valour. What do I mean by mini bosses? I mean any boss in an act that isn't the act's end boss, so the skeleton king, maghda and ghom for example.

    You'll also need to collect a 'demonic essence' to craft each item. Demonic essences drop randomly from elite packs, but they have a pretty high drop rate, so you should find plenty of them just farming as you normally do.

    Once you've taught the recipes to your blacksmith, he can craft the items using one demonic essence, two tomes of secrets and 150,000 gold. These items have a chance to roll a primary stat higher that on ones you can find 'in the wild', so if you've already got some pretty good gear and are looking for upgrades, it's a great alternative to staring at the auction house all day. This is the chest piece I crafted, as you can see it's pretty bitchin.

     Both the crafted items and the demonic essences are bind on account, meaning you can't buy or sell them on the auction house.

    Ok that's it for now, please be sure to tell me if I've made a mistake or if you have some more information to add in the comments section.

    Wednesday, 24 October 2012

    IMPRESSIONS: World Of Warcraft - Mists of Pandaria (PC)


    There’s a reason why World of Warcraft has managed to keep a subscriber base of around ten million users for almost a decade. There’s a reason why people forsake their families, their jobs, and in some circumstances, their bodily functions in order to play the game. There’s a reason why, amongst the corpses of countless failed MMOs, World of Warcraft still stands tall. It’s because it’s a good game. Haters gonna hate, but I think World of Warcraft may just be the best game of our generation, and one of the greatest games ever made. Actually, I should rephrase that. World of Warcraft is one of the greatest games still being made, as it’s regular free content updates and paid expansion packs demonstrate. Mists of Pandaria (MoP) is the latest paid expansion, and today I'm taking a good long look at how WoW has changed over the years.

    I’d like to acknowledge that yes, I am a little late to the party. I was unavoidably busy during the first few weeks of release, and have only now been able to experience a majority of the content MoP offers. As such, I see this article as more of a promotion to those of you still on the fence about ‘coming back’ to WoW. I'm having a great time in Pandaria and I think that maybe you might too. Of course, if you are new to WoW, please read on, as Pandaria has a lot to offer to newbies as well.

    Is Mists of Pandaria worth returning to Azeroth for?
    First, lets get this panda thing settled. This expansion is primarily about the Panderan. Instead of the expansion’s main villain being on the box art of the game, as was the tradition for every other WoW expansion, it’s a Panderan. The Panderan race is available to both Horde and Alliance. 90% of the new quests, dungeons, and other content involve the Panderan in some way. They are THE major part of this expansion, and if you feel that kung-fu Pandas (and not pokemon battles, dancing carnival bears, steampunk goblins, Victorian werewolves, alien space goats, time-travelling dragons, and all the other wacky shit WoW has implemented over the years) have ruined the game by being ‘just silly’ and not fitting the universe, you will find nothing of value here. Close your browser, make a cup of tea, and think about rainbows or something for the next fifteen minutes.

    Gone? Good. Those of you actual Warcraft fans that remain are in for a major treat with this expansion. Nothing is hugely revolutionary but all of the small changes and new additions build on what made WoW great in the first place, while working hard to eliminate all of the little quirks that people disliked about the game.

    The Pandaren are a major part of this expansion.
    Lets start with the first thing most returning Warcraft veterans will do upon first logging in; Level their main character to level 90. The first thing you will notice is that all of your talents are gone. MoP has brought with it a complete talent tree overhaul. Now, when choosing a specialization, you are automatically granted a suite of spells that used to be talents. The new talents themselves have then been simplified to just three choices in six tiers. What this means is that the specs themselves feel a lot more ‘specialized’ and that the actual talents come down to personal preference rather than min-maxing numbers. Many classes will also see some pretty big changes.

    I main a Warlock, and they got a complete overhaul of the demonology and destruction specs, going so far as to invent a new resource for each one (demonic fury and burning embers respectively). I won’t go into any more details about class changes; just know that your class of choice will not be the same as how you left it when you stopped playing.

    The new talent trees have been vastly simplified.

    The journey to the level cap has never been more pleasant. In vanilla, you kind of shambled your way to sixty. Most people would run out of quests and have to resort to grinding boars for at least a few bars every level. The Burning Crusade was a disaster. Thousands of people crammed into a single zone, with quest monsters and items respawning infrequency enough to just make everything a huge clusterfuck of a mess. Wrath of the Lich King was a big step in the right direction, with TWO starting zones easing the burden. Cataclysm experimented heavily with ‘phasing’ technology, allowing players to take things at their own pace.

    Mists of Pandaria
    has perfected phasing and questing to the point where they don’t actually need two starting zones anymore. Every time you head back to a quest hub, you’ll get three to six quests to go out and complete, often with sensible drop and spawn rates. A particularly enjoyable change is that quest-specific monsters can be ‘tagged’ by multiple players, even if they are not in the same group or even the same faction. No more spawn-camping quest mobs.

    The difference between the Pandaren and the original races is almost night and day.
    It’s a lot easier on your eyes as well. Looking at the beautiful, Chinese culture-inspired locales and models of MoP will have you forget that the engine running the whole thing is from the same year people thought Doom 3’s atmospheric lighting was top shit. New animations, textures and particles will make you wonder what other tricks they can squeeze out of this aging engine. The Panderan models, for example, are so much more detailed that the models of the vanilla races that it almost looks like they are from a completely different game.

    Perhaps most interesting is how alive the island of Pandaria feels. Unlike previous expansions which were plagued by death and destruction, Pandaria is all about life and energy. Memorable NPC’s such as Shen Stormstout will guide you through this beautiful land, and make a lasting impression. I get the feeling that every NPC I meet is out there living a life, and not just a big floating exclamation point. The living scenery, littered with critters, helps to create this feeling of a living continent.

    The zones of Pandaria are inspired by Chinese mythology.
    While the zones aren’t quite as varied as they were in Cataclysm, they are unique and well-paced enough to keep things fresh all throughout your levelling journey. But of course, we all know that the quest to max level is just the tip of the iceberg, and one of the things that has made Warcraft so great is its dedication to end game.

    The good news is that there is no shortage of things to do once hitting the level cap, and the options available are sure to appease every kind of WoW player, from the weekend warriors to the hardcore raiders. The stock-standard pathway of normal dungeons -> heroic dungeons -> raid progression exists and the raiders will fit quite comfortably into it. Improvements to the dungeon finder system, and the impending release of the raid finder for MoP raids means that it’s easier than ever for more casual players, or players that prefer to play solo, to be able to experience all the content the expansion offers.

    Dungeons have been pretty much perfected, with most heroic dungeons taking about 20-40 minutes and are a bit easier than the more punishing entry-level Cataclysm heroics. The addition of ‘challenge modes’ which offer extra rewards for completing dungeons within a time limit is sure to appease those who want a more challenging experience. Scholomance and Scarlet Monastery are the newest classic dungeons to receive the ‘heroic end level version’ makeover and along with a healthy serving of 7 new Pandaria dungeons, grinding heroics for gear is a quite fun and attractive option.

    Scholomance is the latest classic dungeon to be revived.
    Unfortunately, due to time constraints (mostly, wanting to be able to actually have free time, instead of just WoW time) I’ve made a conscious decision to NOT get into hardcore progression raiding. My friends who are raiding inform me that the current end level raids are quite well balanced.

    Daily quest hubs are nothing new to WoW, but what is impressive is the sheer scope and variety of the MoP dailies. Blizzard had to remove the 25 per day maximum on daily quests; because they made so many quests that they didn’t want to force players to ‘choose’ 25 to do each day. The variety of quests means that in one day you will use goblin explosives to go fishing, tend to your own, personal farm, help giant bugs fight other giant bugs, use archaeology to discover the lore behind Pandaria, raise your very own cloud serpent mount, and protect the lands of Pandaria from aggressive Mogu forces.

    As you gain reputation with the tillers, you'll unlock improvements to your farm.
    I’m particularly fond of The Tillers faction, which has really taken this whole Farmville craze and run with it. You can upgrade your farm as your reputation increases, and the vegetables that you grow are very useful for high-end food buffs. Daily quests now reward Valour points, and it’s actually quite easy to hit the weekly Valour point cap just from doing your dailies! The highest reputation rewards are also on-par with some of the stuff that drops in the current raid tier, so you can quite respectably gear up your character without setting foot in a dungeon.

    Then, of course, there are the Pokemon battles. Over the year, completionists such as myself have amassed a vast collection of non-combat vanity pets. Blizzard have finally given us something to do with these pets, and, of course, it's battle them like Pokemon! It works pretty much exactly how you'd expect - your pets start at level one and you can either battle wild pets or other battle pet trainers to gain experience. Just like in Pokemon, you can capture wild pets to add to your collection. Once you've trained up a team, challenge your friends to duels, or queue for a random pet battle with a member of the opposite faction. The system copies the rock-paper-scissors mechanic that made Pokemon so successful, with 10 types of pets each having their own strengths and weaknesses.

    Pet battles - the latest fun distraction for bored raiders.
    So now that we know what returning veterans can expect, let’s take a look at the new race and class. For convenience sake, I played them both together, and made myself a Pandaren Monk. I thought that Blizzard had completely nailed the starting experience with Goblins, as it featured a quest where I drove around town in my hot rod picking up chicks to bring back to my party.

    But, they've really outdone themselves this time. The Pandaren starting zone is the Wandering Isle, an island on the back of a giant turtle. It will take you from level 1 to about level 12, and tells quite a story along the way. The Chinese kung-fu theme is very strong in the Pandaran storyline, as it has a simple community of Monks in training thrown into disarray by the sudden arrival of Horde and Alliance forces. As you try to settle their dispute, as well as restore balance to the wandering isle, you will discover the personalities and natures of both the Alliance and Horde. Ultimately, at the end of the experience, you will have to choose a side.

    The Pandaren race is available to both Horde and Alliance.
    As for the Monk, I only did manage to get him to about level 13, but he felt like a cross between a warrior and a rogue. He has a tank, a DPS and a healing spec, which makes him one of only three classes to be able to preform every role (the others being druids and paladins). In levelling, I mostly stuck with the DPS spec, which revolves around building up chi with basic attacks, then unleashing it to preform dazzling kung-fu moves.

    I've played with some monks in end-level dungeons as both healers and tanks, and they seem to preform each role quite well, with the tanking ‘brewmaster’ spec using brews and drunken boxing remnant of Jackie Chan’s ‘drunken master’ and the ‘mistweaver’ spec using tai-chi-like healing magic. The Monk seems to fit well into the current selection of classes, and giving him the flexibility that he has means that the sudden influx of monks will filter into whatever roles are required.

    The monk feels like a cross between a Rogue and a Warrior, with just a dash of Shaman.
    After Catacylsm, I was ready to leave World of Warcraft for dead. I figured that the engine was so old that everything that could possibly be done had already been done. I had assumed that Mists of Pandaria would do relatively well, and would be the last expansion pack before Blizzard unveiled their new MMO, but now that I’ve actually experienced it, I’m not so sure anymore. MoP has shown me that Blizzard can still breathe life into their game after eight years, and it’s refining of content and features has made it the best expansion yet.

    You can purchase Mists of Pandaria from the Blizzard store for $39.99

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