Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Saturday, 26 April 2014

VIDEO: Here's a couple of Diablo III Witch Doctor videos

Hey guys,

Been getting pretty big into Diablo III now that Reaper of Souls is out, so here's a couple of quick videos I put together about legendary effects and the Witch Doctor:



Sorry I haven't been updating as much! Be sure to check out all my Escapist news posts!

Wednesday, 20 February 2013

GUIDE: (Video) Diablo III Patch 1.0.7


Hey guys, Patch 1.0.7 recently went live for Diablo III. It brought us PvP in "brawling," as well as a whole bunch of new crafted items. Today, I've made a guide on how to access these new features, enjoy!



TRANSCRIPT:
Hey what up guys, Steve here with a quick video on the two major new features introduced in patch 1.07
First, it's brawling, duelling  arena, whatever you wanna call it. Talk to this guy, Nek the Brawler. He's located here in act 1, here in act 2, and here in act 3. He'll teleport you to a new zone, the ruined chapel and you can fight up to your of your friends in free for all combat.

That's about all there is to it. There's no rewards or even point tracking, it's just a way for you to beat up your friends for e-peen. There's no penalty if you die, your gear doesn't get damaged, and you can leave whenever you want.

Moving on, 1.07 also introduced a new crafting material and some new crafted items. You can grab the recipe for the chest plate off squirt, in act 2 for one and a half million gold. Just like the hellfire ring there is a different flavour for each primary stat, dexterity, intelligence strength and vitality.

The recipes for the gloves, shoulders, wristgaurds and amulets have a chance to drop off any elite pack, BUT, they have an extra chance to drop off mini bosses if you have five stacks of nephalam valour. What do I mean by mini bosses? I mean any boss in an act that isn't the act's end boss, so the skeleton king, maghda and ghom for example.

You'll also need to collect a 'demonic essence' to craft each item. Demonic essences drop randomly from elite packs, but they have a pretty high drop rate, so you should find plenty of them just farming as you normally do.

Once you've taught the recipes to your blacksmith, he can craft the items using one demonic essence, two tomes of secrets and 150,000 gold. These items have a chance to roll a primary stat higher that on ones you can find 'in the wild', so if you've already got some pretty good gear and are looking for upgrades, it's a great alternative to staring at the auction house all day. This is the chest piece I crafted, as you can see it's pretty bitchin.

 Both the crafted items and the demonic essences are bind on account, meaning you can't buy or sell them on the auction house.

Ok that's it for now, please be sure to tell me if I've made a mistake or if you have some more information to add in the comments section.

Wednesday, 6 February 2013

VIDEO: Let's Play - Surgeon Simulator 2013

Look guys. I'm calling it right now. This is 2013's game of the year. No question about it. Join me for five minutes of sheer terror, as I demonstrate to my amazing surgery skills. Now, where did I put that lung again?



You can play Surgeon Simulator 2013 for free right here.

Wednesday, 22 August 2012

SUMMARY: (Video) Skyrim - Dawnguard (PC)


Hey guys. Over the past week, I checked out the first major DLC for Skyrim: Dawnguard. I played the main story content to completion on expert difficulty, and now I offer you a summary of the DLC.


There's no transcript for this video because I tried something new. This time, my recording was completely ad lib and unscripted. What do you guys think? Do you like this style or my old, scripted style? Let me know in the comments.

Verdict: Buy it


Liked this video? Check out my In-depth guide to TF2's Heavy!


Wednesday, 15 August 2012

REVIEW: (Video) Death Rally (PC)


Hey guys, here's my Death Rally review. As per my review policy, the single player portion of the game was played to completion. There was no difficulty setting.


TRANSCRIPT:

The original Death Rally was released way back in 1996 for MS-DOS. It was made Remedy (the folks behind the original Duke Nukem games) and had full LAN support. The premise of the game was essentially a car race with guns, where you could either be the fastest, or the deadliest. It quickly became a LAN party favourite, and I remember wasting many hours of my youth ramming my friends with spiked bumpers and setting up mine traps.

Now it's 2012 and Remedy have got around to giving Death Rally the HD treatment. Originally being released for smart phones and tablets, it finally cropped up on steam for $8.50. Being a big fan of the original, I decided to pick it up and see if it still keeps that Death Rally spirit.

The game's paper thin story is told through comic book panels. You play as an illegal street racer who is picked up by the cops, but given a chance to avoid jail time if you infiltrate 'Death Rally' and find it's king - 'The Adversary'. I don't think the original Death Rally had a story, and I think it's better that way. This just feels cheesy and stupid, with the final panel of the story having your character literally drive off into the sunset.

Graphically, it looks very impressive. It's come a long way from those 1996 graphics. It has some cool touches to the maps like overhead trains in the city maps or hovering helicopters in snow and jungle maps, and the car models themselves are very nicely detailed. The sounds and music are rough and dirty, fitting to the feel of the game. The only problem I had is the NPC drivers only have one or two lines of dialogue, and that gets old really fast.

The game itself plays almost exactly like the original, utilizing a top down view as you race around tracks trying to kill each other. There are essentially two ways to win a race, finish first or destroy every other car. The best way to play often includes a combination of both - destroying a few cars and then trying to pull in front of the others. Destroying boxes in the map will drop items, these include a nitro boost, extra ammo, extra cash and a small repair. It's a bit strange to see the nitro bar from the original replaced with a single use nitro item, but it's not that big a deal. As you destroy cars and win races, you will receive parts that unlock new maps, weapons, and vehicles. You'll also get a bunch of cash which you can use to upgrade your car after the race is over.

This brings us to one of my major gripes with the game. You have to spend ALL the winnings you receive after winning a race, and you can only spend it on the car you used to win the race, and the weapon you were using at the time. It's really frustrating that you can't 'save' money, for when you unlock a new car or weapon. This has the side effect of making the new cars feel 'weaker' than your old, fully upgraded cars, as well as making it difficult to switch weapons, as you would have to use the underleveled weaker weapon for many races before it got to the same level as your fully leveled stronger weapon.

The list of unlockables is actually relatively impressive. The original Death Rally only had 6 cars and a single weapon option (chain guns), while the remake has 6 weapons and 8 cars - as well as the spiked bumpers, mines and laser sight. While there are only around 10 maps as compared to the original's 19, you have to remember that many of the original's maps were simply recolours of the same map. Obtaining everything should take you a couple of hours.

New to the game is the 'death match' mode, where you simply try to destroy the other racers. It's a really obnoxious mode that just has you wildly circling each other while trying to get a hit in. Without the pretence of a race it's just kind of boring, and the whole mode feels really tacked on, especially as there is only a single map for it.

The game's final challenge is 'The Adversary'. I really have to say, this is by far the most frustrating part of the game. The adversary's car is faster than any vehicle the player can get, so you need to rely on lucky drops from boxes during the race to win the game. It got to the point where If I didn't get a nitro or ammo from the first box at the start of the race, I would just quit and remake as there would be no way I could catch him. In the end, I opted to destroy his car rather than trying to beat him in a fair fight. This is death rally after all.

Beating the Adversary unlocks nothing except an ending cut scene. It can be done in around 2-3 hours, leaving very little replay value. The game boasted an online multiplayer mode, which I tried to use several times yet kept returning to me with a 'matchmaking error'. The fact that there is no LAN support saddened me a bit, as LAN play is essentially what made the original game so great in the first place.

Death Rally is essentially what you'd expect in a remake - the original game given a fresh coat of paint and a couple of new features. I bought it for $8.50 and it gave me around 3-4 hours of gameplay. I mostly bought it for nostalgia reasons - if you never played the original you might not get as much enjoyment out of this. This one is difficult to judge, as it was an OK little distraction but I can see how people could feel ripped off. I'm going to give it a new rating 'Buy it when it's on sale.' I'm sure it will eventually crop up on steam for 50% off, grab it then, unless you are a diehard Death Rally fan.

Verdict: Buy it (When it's on sale)

Buy Death Rally on the Steam store


Liked this article? Check out my Terraria review!

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Wednesday, 18 July 2012

OPINION: (Video) What's wrong with Diablo III?

Like thousands of other gamers, Diablo III was one of my most highly anticipated titles of all time. Now that it's been floating about for a few months, lets take a look back on why it's not as great as it could be.


TRANSCRIPT:


What's wrong with Diablo III?

Hey guys, Steve here and today i'm going to talk a little bit about Diablo III. Diablo II was a game that was very near and dear to me, so I didn't want to rush into any harsh judgements on its sequel, and have people accuse me of looking back on D2 with 'rose tinted glasses'. Well now, D3 has been out for a good few months, and i've had more than enough time to get a feel of it, and more importantly, figure out, at least in my opinion, what's wrong with it.

By the way, what you are seeing in the background is a speed run of Act I inferno on my wizard. A link to his build is in the description, I've got pretty average gear at around 40k life and 22k damage. This is what I have found to be the most efficient way to farm Act I. Please enjoy.

Now I'm going to discuss a few things in this video but it all pretty much ties back into my one main point: Blizzard are treating Diablo III like it is World of Warcraft. While WoW certainly borrowed more than a few assests from Diablo II, it was still at its core a completely different game. After all, one was an MMO and the other was an action RPG.  I want to start by saying that the core game, the engine behind Diablo III, is fantastic. The skill and rune system is a thing of genius and it really, really captures the Diablo vibe. The game is fun to play.

However, once you get past the numbingly easy normal mode and move into nightmare, hell, and eventually inferno, WoW's influence really starts to bleed through. First, let's look at items. Items in Diablo III are boring. While Diablo II certainly had its own share of 'junk' affixes (I'm sure we all remember light radius) the majority of the really cool affixes in Diablo III are ignored in favour of the WoW style primary stat + vitality + a stat unique to that gear slot. Gloves, for example, are almost completely worthless if they don't have a primary stat, vitality, crit damage and crit chance. Having 'best' affix combinations is both boring and frustrating. It doesn't help that items have a chance to roll multiple primary stats, which essentially just take up an affix slot.

Diablo II had some crazy on hit affixes that had huge proc rates. In D3 on the other hand, we have 1.5% chance to stun. 1.5%. What the heck is that? I mean, on WoW boss fights that last up to ten minutes, I'm sure 1.5% is a pretty big rate, but most D3 battles, as you can see from the footage playing, are lucky to last more than a minute. Legendaries are underwhelming, with standard blue magic weapons being better than most legendary weapons, and Legendary item set bonuses being  terrible. The Tal Rasha set in Diablo II gave THIRTEEN additional bonuses to offense, defence, and utility. In Diablo III? Plus 3% to fire, lightning and cold damage...

Now let's have a look at the game's post-release support. Blizzard are famous for offering a tremendous amount of post-release support for their games with patches containing game balances and additional content. One of the very first patches to Diablo III nerfed the amount of gold dropped by pots. Additional patches have systematically nerfed several viable farming spots, class ability combinations deemed too overpowered, repair costs and item affixes that they felt people were stacking due to their usefulness. These sound like reasonable patches... for an MMO. Why, for example, are farming locations being nerfed? Diablo III is essentially a SINGLE PLAYER GAME as the current end-game grind actually punishes you for playing in a group. It's simply much faster and more efficient to farm by yourself. It's not exceptionally difficult to beat the end boss, so there is no competition to gear up and beat the hardest challenges. There's also no PvP as of yet, so they don't have to worry about people getting a leg up by farming particularly good locations. So, why does it matter if some guy wants to spend the majority of his play time smashing pots in a crypt? Who cares if someone finds a wizard skill combination that works really well? Jay Wilson has actually gone back on two key quotes with this post-patch support. The first one was 'We don't mind if people find things that feel like they broke the game' and the second is 'you can find the best item in the game out of a pot'. It feels too much like Blizzard is telling us, 'you can only have fun the way we want you to have fun'

My final gripe brings us back to what I am doing in this video: farming act 1. My character is progressed well into act III and to be honest, I could probably finish the game if I really wanted to. So why am I farming act 1 over and over instead of actually trying to progress? There were two major post patch changes that brought us here. The first was the insane tripling of repair costs for level sixty gear. The second was the changing of drop rates so that the best items have a chance to drop in act 1. Sure, the drop chance in act 1 is much smaller than it is in act 2 or 3, but i can run through act 1 in a fraction of the time that act 2 or 3 takes me, with very minimal risk of dying. When I am playing act 3, if I die more than four or five times, I have actually lost gold on that run. It costs me gold to just try and progress in the game. Can you see what is wrong with this?Anyway, all of this ties back into my original argument of Blizzard trying to balance this game like it's world of warcraft. The reason for this is obvious: they want players to use the auction house. This is a no-no. While the auction house is a nice little feature to have, it shouldn't be so integral to the game. It's completely against the Diablo mythos.


Jerry Holkins of Penny-arcade summed it up best - Diablo is a piñata. You can always go to the store and buy candy, but the whole fun of the piñata is hitting it and getting the candy from inside. My solution? They should completely reverse their philosophy on nerfs. When an item, or a farming location, or a stat is deemed too overpowered, don't nerf it, buff something else. The attack speed nerf could have been easily taken care of by offering buffs to crit damage and crit chance. Farming jars for gold could have been fixed by upping the drop rate of gold on monsters. Until Blizzard stop trying to balance the game around possible abuse of the Auction house, I don't really see this game ever measuring up to the glory and longevity of Diablo II.