Monday, 23 September 2013

Tokyo Game Show

This is it. I've hit the big time. I literally spent three days in Tokyo playing video games, taking pictures of girls in skimpy outfits, eating delicious pizza, and getting paid for it (well, except for the pizza). This was my first year to attend Tokyo Game Show as press, and it was a really amazing experience.

Two years ago, I attended the show on one of the "open-to-all" public days. It was an... experience to say the least, but the incredibly massive crowds and lackluster games put me off attending it the following year. However, thanks to my gig at the Escapist, this year I scored a press pass, which changed the game considerably.

On the press days, I was free to pursue the games at my leisure. Lines were rarely longer than 20 minutes, and I could use my "press pass powers" to skip them entirely in some cases. Furthermore, there was a fantastic selection of games on display that I actually wanted to play, and I got a bunch of cool freebies just for being press.

Speaking of the games, Titanfall was far-and-away my pick for best in show. It felt smooth, slick, and polished enough to be released tomorrow, and was just a whole lot of fast-paced high-octane fun. Check out my hands-on preview for it here.

Microsoft impressed me overall a lot more than Sony. I was not a fan of the DualShock 4 at all, and none of the game's that Sony was showcasing for the PS4 really caught my eye. Sony hyped up this keynote speech on the first day, then went on to spend an hour talking about Facebook and casual gamers. Yawn.

Other cool games I got to play were Ryse: Son of Rome, Battlefield 4 and Wolfenstien: The New Order. Being a big Battlefield fanboy, I was pumped to get my hands on the latest game, but also being a member of the PC gaming master race meant that I was constantly frustrated by the limited PS4 controller.

I also attended one of the much-dreaded public days, but with some good friends by my side, and a plethora of amazing cosplayers to entertain me, I still had a fantastic time.

So, that was my Tokyo Game Show 2013 experience, and I wouldn't trade it for anything. I eagerly await my next opportunity to attend any convention as press, as it really changes the whole experience substantially. Maybe I can squeeze a visit back home for PAX Australia next year...

Here are links to all of my coverage from the show:
Subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and be sure to check out my Escapist profile for daily updates!

Saturday, 7 September 2013

Kickstarter - You're Doing it Wrong

In a perfect world, Kickstarter would give traditional-style funding a run for its money, resulting in perfect profits for developers and tailor-made games for the fans. However, ours is far from a perfect world, and Kickstarter has a long way to go before it can be considered a viable alternative in games development. I believe there are three big obstacles standing in the way of that: Big Names, Big Ideas and Big Fans.

Let's start with Big Names: I am talking about big, well-established game creators taking to Kickstarter to fund their projects. Tim Schafer, Keiji Inafune, Richard Garriott - these are all people who have used their "star power" to smash Kickstarter records as their legions of fans lined up to throw money at them. I'm of the opinion that these big names should not be allowed on the service at all. Kickstarter should be a place where up-and-commers, looking to break into the industry with an interesting new idea, can float that idea to everyday schmoes like you and me, who then decide if it's something worth backing.
"[Kickstarter] should not be a place for Keiji Inafune to get easy money for another Mega Man game"
It should not be a place for Keiji Inafune to get easy money for another Mega Man game. Keiji Inafune is Keiji fucking Inafune. His Mighty No. 9 Kickstarter raised over half a million dollars in a single day. It hit its funding goal within a week. And no one should have been surprised by this. Wow, you managed to raise a boatload of money for what is essentially an HD remake of a game that has millions of followers and is widely regarded as a cult classic? Well done. The only thing easier would be raising money for an Ocarina of Time remake. People with as much pull as Inafune should not be on Kickstarter. If Inafune can't find someone outside of Kickstarter to back his Mega Man remake then he's doing it wrong.

(Not Mega Man)
Richard Garriott also raised almost $2 million for his Kickstarter project. Do you know what Richard Garriott does in his spare time? He goes to space. The guy who can afford to go to space and has more money than you or I will ever see in our entire lifetimes needs a Kickstarter to raise funds? You've got to be kidding me.

Tim Schafer's Kickstarter tells a similar story, raising an unreal $3 million for something that’s just a concept. People threw money at Broken Age before it even had a God-damn title. You're telling me you had so little faith in finding someone to invest in a Double Fine adventure game that you had to take it to Kickstarter? Bullshit. If your obscure, action-adventure/RTS hybrid that no-one asked for, Brutal Legend, can find funding through official channels, then the adventure game that fans have been begging for since Grim Fandango sure as hell should be able to.
"People threw money at Broken Age before it even had a God-damn title"
Schafer's story also ties in to our next point perfectly: Big Ideas. Schafer asked for $400,00 for what was basically a gleam in his eye. He got eight times that amount. So what does he do? Humbly accept the money and deliver the most awesome game his fans could ask for? No. The guy says that it's still not enough. I'm sorry, but if three million dollars can't make your game, you should not be shilling that game on Kickstarter. Star Citizen has raised $17 million, and Chris Roberts has the nerve to say he avoided the publisher route because he thought it would be too "niche" of a game. Kickstarter is to kickstart projects, not provide an endless stream of money for you to waste on Big Ideas.
Tim Schafer
Big Ideas also refers to the cautionary tales of failed projects. American McGee's failed OZombie Kickstarter is representative of this, something that the developer actually admits himself - These kinds of Big Idea games are simply too big for Kickstarter. I'm also talking about projects that meet their goals, and then don't deliver on the product. Giving money to a project on Kickstarter is essentially an investment with no return - if the Kickstarter succeeds, you will, at most, get your money back, and if it fails, your money’s lost forever. There's no real incentive for fans to back a project on Kickstarter, especially when the Big Names raising millions more than what they ask for are hogging the spotlight.

I'm sure a lot of you are reading this and saying, "But Steven, the biggest draw of Kickstarter is that the fans get to help design the game," to which I retort: "I can think of nothing more horrifying than fans having a say in game design."

Big Fans are probably the worst part about Kickstarter. I'm going to put this out there, and I dare you to disagree with me: most people that post anything on the internet are morons. Don't get me wrong; there is are a lot of fantastic gems hiding out there, great ideas from brilliant people, but the overwhelming majority of it is crap. Don't believe me? Go to YouTube, look through the most recent video uploads. Start from the top and watch every video, start to finish, until you find one that's good. I challenge you to find a single entertaining video before you gouge your eyes out with a rusty spoon.
Fan feedback
Do you really want these people having their hand in game design - the immature, moronic, racist, sexist assholes who inhabit the likes of Xbox Live and the YouTube comments section? If you're saying, "But Steven, these people would never donate money on Kickstarter," then I would call you a naive fool. Consider, for example, the nasty snare the Skullgirls IndieGoGo campaign hit thanks to “these people.”

Basically, the Skullgirls crowdfunder promised two "Mystery Characters" that all backers would be able to vote on. So what do you think happened when some backers' favorite characters got voted out? That they took it in stride and decided that though their favorite character was no longer in the race, they would keep supporting the developer and its vision anyway? Maybe in the land of sunshine and rainbows, but in the real world they took their ball and went home, demanding refunds when their characters of choice got knocked out of the vote. It got to the point where PayPal froze all of the campaign's funds due to chargebacks.
"Simply put, fans don't know what the fuck they are talking about"
And these are the people that I am supposed to trust with major decisions about game development? No fucking way. The Xbox One, which admittedly didn't have the greatest PR team, tried to do something drastically different and original, but was met with so much hatred and nerdrage that it has since reverted to the exact same thing as the PS4. Even the Kinect, which is one of the only things left that sets it apart from the competition, is still under intense pressure from "fans" to be removed. If you look at the film industry, you’ll see the same effect. Ben Affleck being cast as Batman was met with a wave of internet QQ, despite this actually being a pretty good choice considering Affleck's prior acting and directing accolades, his great love of comic books, and his physical appearance.
Instant nerdrage, just add Twitter
Henry "I invented the weekend" Ford said it best: "If I asked my customers what they wanted, they would have said 'a faster horse.'" Simply put, fans don't know what the fuck they are talking about. Yes, listening to fan and player feedback is very important, but being beholden to your fans is a very scary scenario. Call of Duty "fans" sent death threats to developers when they applied minor tweaks to some Black Ops II weapons. Can you imagine a world where such people actually have a hand (however minor) in the development of a video game?

These are the three big problems I have with crowd-funding. I'm sure in time, when Big Name developers stop using it as their personal piggy-bank, Big Ideas make way for Realistic Ideas, and Big Fans learn to stop destroying everything they love, Kickstarter will become a very common alternative path for game development. I don't believe Kickstarter will ever replace traditional publishers, nor do I think it should. It has its place in the games industry, but it is a far cry from the be-all-end-all that people make it out to be. It also somewhat baffles me that we have become such a consumerist society, that people are willing to pay for products that don't even exist yet… perhaps a topic for another post!

Just some food for thought.

-Steven

Author's note: Thanks for reading guys. As always, if you want to tell me I'm a fucking moron please take to the comments section below, any feedback or criticism is welcome.

Subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and be sure to check out my Escapist profile for daily updates!

Thursday, 22 August 2013

I'm not dead yet!

Hey guys, just a quick update to let you know that yes, I am still alive. I know I haven't updated the blog in over a month, I've been pretty pre-occupied with work and holidays. I visited Australia over the summer vacation, ate a lot of amazing food, and got to see a lot of my friends and family. I even got to host my traditional LAN party, which had plenty of Street Fighter, Civ 5, and of course, bad movies.

Lan Party
Then, when I got back to Japan, I road-tripped down to the Izu peninsula just south of Tokyo to catch some sunshine and get some swimming in. While obviously not as good as the beaches in Okinawa or Australia, I still had a fantastic time. For me, it's not truly summer vacation until I've hit the beach at least once, and Izu delivered on that. Plus, the hostel we stayed at was fucking awesome, it was in this 100-year old Japanese style building that had been completely renovated and was just gorgeous.

Now, I'm nearing the end of my holiday, unfortunately. Just five more days! Why is it that summer vacation blows by so fast??? I know I've done quite a bit this summer, but it also feels like I've done absolutely nothing. I guess it didn't help that when I got back I really threw myself into my work.

Enjoying the "view" at the beach...
On that front, next month I will be attending Tokyo Game Show as an official media representative of the Escapist Magazine! I'm pretty excited about this, it'll be my first time going to the show's exclusive "press-only" days, and it'll be great to get to try out the new next-gen consoles. I really hope Titanfall will be playable!

I also may have another journalism opportunity coming up. It's too early to share details yet, but let's just say if everything pans out, I may be able to quit my day job as a teacher and work on my writing full time!

Titanfall
As for my regular Escapist news posts, I'm not going to repost them here this time! Sorry, but it's been over a month and I'd have to post like a hundred stories, which would just be way too much.

So instead, I urge you to just check out my Escapist profile, which lists all of my posted articles, and please subscribe to my Twitter, where I post every article as soon as I've written it.

Monday, 29 July 2013

NEWS: Monday Update

Hi everyone. Bit of exciting news for you all this week, I'm heading back to Australia on Friday! Just for ten days though, a little bit of a holiday to see everyone again. Also, when I get back to Japan, I'm going to head up to Izu for a bit of a beach getaway (it's not a real summer vacation until I've been to the beach!)

As such, don't expect too much in the way of updates for the coming month! My Escapist news stories will also probably see a bit of a decline.

Last week was my "training week" for my day job as an English teacher. It was good to see all the Nasushiobara ALTs again, and to cap it off we had a poker night on Saturday. It's a very nice change of pace from my regular teaching work, and a good lead in to my lengthy summer vacation.

I bought a car this week! It may just be a Kei car, and it may have only cost me $500, but it's a car nonetheless. Even if I end up going back home in March, I'll have still saved money over renting every month, and if I do decide to stay another year, I'll end up saving a LOT of money.

On that front, it's looking more and more likely I will end up staying here one more year. Next year, my car, and my apartment's start up fees will be completely paid off, and with my current work pace at the Escapist I reckon I can save up a LOT of money. I do miss being home, and it's particularly hard with several of my best friends in the country having left Japan earlier this year, but at this stage in my life it may be best to just burrow down, save up a wad of cash, and then blow it all on a big vacation (or... sensibly save it with the intention of possibly buying a house...). It would be nice to visit all my friends in America...

My new car
Anyway, here are the last couple of week's stories (sorry about no update last week):
Top stories:
Fez director Phil Fish


Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

Sunday, 14 July 2013

NEWS: Sunday Update

Big exciting news from me for this week, my first official escapist feature is now live! The feature is about mechs in videogames. Overall, I'm pretty happy with how it turned out. I knew I was going to step on a lot of toes by not including every single mech game and anime, but I feel like I covered the most important stuff. Please check it out below, and I hope to be able to deliver more features in the future.


So I'm at week three of four weeks of straight elementary school and the summer vacation can seriously not come any faster. I'm dying here. It's great fun, the days go by quickly, and the kids are great (most of the time) but Lord Jesus am I exhausted at the end of the day. At least i'm getting plenty of exercise.

I'll be visiting Australia from the 2nd of August till the 12th, and I'll possibly be going on a roadtrip to Osaka and Hiroshima after that, so next month you'll probably not see too much of me.
Here's last week's news:
Story of the week:

Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

Sunday, 7 July 2013

NEWS: Sunday Update

PHEW! It's been a couple weeks since I last updated the blog! Really sorry about that, I've been in over my head at both of my jobs. At school, it's now week three of four straight weeks of elementary school. Anyone who's ever taught it knows that it's fun, but it's so exhausting! As for the Escapist, I've been commissioned to write a feature article about the history of mechs in videogames. Look forward to seeing that by the end of this week.

Last week, I went to Nasu Highland Park. It's a theme park near where I live that I shied away from going to for the longest time, because a friend of mine who has lived in Japan a lot longer than me told me it was "shit" and to "not bother." I'm really glad I disregarded that advice, because it turned out to be one of the best themepark experiences I've ever had! Sure, it wasn't as glitzy or glamorous as Disneyland, but it was half the price, had little to no lines, and still had some pretty freaking sweet rollercoasters.

Check out this video my friend Jerry made about the whole experience:


On to the last couple week's news posts! Sorry to give you such a big dump all at once:
Top three stories:

  • Ellen Page: Naughty Dog Ripped Off My Likeness

  • Nintendo Fans Fight For Region-Free Consoles

  • League of Legends Oceanic Servers Now Available
  • Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Saturday, 15 June 2013

    NEWS: Saturday Update

    E3 is finally over. What a crazy week it's been. This was my first E3 that I covered for the Escapist and the increased workload I had to deal with was intense. It should all pay off in the end though (literally, as I get paid per article).


    So what's my opinion on E3 this year? Obviously, there is the Microsoft thing, which completely baffles me. I am somewhat of a Microsoft fanboy (i own an Xbox 360, although how I came about owning one was more of an opportune than deliberate purchase) and even I have to admit that Sony wiped the floor with them. It was just one bad policy after another. I know Microsoft are trying to change the gaming world here, and they knew there would be resistance, but damn.

    A lot of people compare what they are doing to what Steam did to PC gaming several years ago. I tend to agree with them there. Steam was met with just as much (if not more) resistance than is now facing the Xbox One, but at the end of the day it turned out to be the best thing to ever happen to PC gaming.


    Microsoft wants to do the same thing with console gaming, but damn, they could have done a LITTLE bet better PR on it. Maybe eased people more into it rather than just dumping bad news after bad news.

    Aside from that whole bru-ha-ha, a lot of cool stuff came out of E3. We got to see Titanfall from the guys who made Call of Duty back when Call of Duty was a competitive PC FPS and not a running joke. If they pull this off, it'll sit besides TF2 and NS2 as a go-to multiplayer FPS for me.

    Watch_Dogs, with it's hide-and-seek multiplayer and crazy gameplay options looks set to really shake things up.

    There was the announcement of the new Battlefront, which doesn't really need to have anything else said about it (fingers crossed for a PC release).

    And then there was of course, Nintendo's direct, which pretty much hit everything right. Wii U has no games? OK. How about some big first party Nintendo games? Super Mario. BAM. Donkey Kong. BAM. Mario Kart. BAM. Oh? You are sick of the bog-standard Nintendo franchises you always see? Well here's Wonderful 101, a crazy new IP that's about controlling a whole mob of superheroes at once. You want third party? We got third party. Batman. Assasin's Creed. Bayonetta 2, which is a Wii U exclusive!



    Ok we done. NO WAIT HERE'S SMASH BROS. Ok we really done now. NO WAIT HERE'S MEGA MAN IN SMASH BROS!! PEACE OUT BITCHES!

    As you can imagine, I haven't had too many real-life adventures this week! Next weekend i'm planning on attending a 'scavenger hunt' in Fukushima, which sounds fun.

    So anyway, here's the news for last week:


    Story of the week:



    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!