Showing posts with label diablo III. Show all posts
Showing posts with label diablo III. Show all posts

Sunday, 7 July 2013

NEWS: Sunday Update

PHEW! It's been a couple weeks since I last updated the blog! Really sorry about that, I've been in over my head at both of my jobs. At school, it's now week three of four straight weeks of elementary school. Anyone who's ever taught it knows that it's fun, but it's so exhausting! As for the Escapist, I've been commissioned to write a feature article about the history of mechs in videogames. Look forward to seeing that by the end of this week.

Last week, I went to Nasu Highland Park. It's a theme park near where I live that I shied away from going to for the longest time, because a friend of mine who has lived in Japan a lot longer than me told me it was "shit" and to "not bother." I'm really glad I disregarded that advice, because it turned out to be one of the best themepark experiences I've ever had! Sure, it wasn't as glitzy or glamorous as Disneyland, but it was half the price, had little to no lines, and still had some pretty freaking sweet rollercoasters.

Check out this video my friend Jerry made about the whole experience:


On to the last couple week's news posts! Sorry to give you such a big dump all at once:
Top three stories:

  • Ellen Page: Naughty Dog Ripped Off My Likeness

  • Nintendo Fans Fight For Region-Free Consoles

  • League of Legends Oceanic Servers Now Available
  • Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Sunday, 9 June 2013

    NEWS: Sunday Update

    Hey guys,

    This week's update is a day late once more, because I went to Spa Resort Hawaiians yesterday with my good friends Jerry and Joe.

    It was really nice to get into the pools and waterslides again. I have some great experiences with waterparks - both at Wet n Wild in Australia, and of course, who can forget Sunway Lagoon in Malaysia? So, I was understandably really looking forward to this place.

    Fortunately, my good friend Steven Thompson (of Happy Steve, Angry Steve fame) got us some discount tickets for about 1,000 yen each. This was very fortunate, as the usual price of admission is around 3,000 yen. The second reason this was fortunate was because of the inevitable pay-wall.

    At the resort, your price of admission covers the pools, the onsens, the "hulu show" and the "spa world" - a series of outdoor themed spas. What it does not cover, is the waterslides. Because who goes to a waterpark to ride on waterslides? The waterslides were 400 yen each ride, or 2,400 yen for a day pass. We arrived at around 2pm, and discovered that there was a special "half day" pass from 3pm for 1,200, so we ended up getting that, but were still pretty grumpy.

    Pay-walls are a phenomenon i have complained about in Japan before. Back home, pay walls don't stand, because people will just refuse to pay them. Most folks would be willing to pay a slightly higher price of admission if it covers literally everything in the park. Japanese people are apparently willing to pay high admission and then still pay for pay-walls on top of that.

    Pay-walls are particularly ridiculous when combined with things that should be free, like national heritage sites or temples. Seriously. Temples have a pay-wall. They are even considering pay-walling Mt. Fuji!

    But besides that, we actually had a pretty good time. The slides were lots of fun, and the outdoor "edo-period onsen" was a really nice experience. I rate the park 7/10 because of the pay-wall and also because its too crowded (we went on a cloudy, random Saturday and it was super packed. I can only imagine how it must be during the summer vacation).


    On the gaming front, nothing too exciting happened this week. Next week E3 kicks off, and I'm assuming that all the major players are waiting until then to make any big announcements. I'm personally covering the Ubisoft and Nintendo press conferences for the Escapist, but will most likely pick up other stories that my colleagues don't get to.

    And here's last week's news:
    Story of the week:


    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Saturday, 25 May 2013

    NEWS: Saturday Update

    Good afternoon everyone! This week saw the announcement of the Xbox One, which love it or hate it, is going to be a major contender in the upcoming console war. My opinion is that its just the logical evolution of the 360, a device that can "do it all," and it actually looks pretty good. I probably won't buy one as it seems pretty much exactly like a media center PC/SteamBox (which I have already...), but if I had a choose a console for the next gen, it would probably be the Xbox One.

    As for Japan, this week has saw the arrival of the Austrian exchange kids. My school district does an exchange with a school in Austria once a year, so earlier in the week myself and some other teachers went out drinking/karaokeing with the Austrian teacher, and the other night we had a farewell party for everyone involved in the exchange. The biggest surprise was just how incredibly well the students spoke English. I'm lucky if my kids can throw together two sentences without constantly pausing, yet these kids were pretty much at native level.

    How can the B.O.E see these kids, with their fantastic English ability, arrive every year, and still refuse to change their backwards-ass foreign language education? The results of a proper English curriculum are literally right in front of you. Oh well, looks like its back to another week of "repeat after me" and studying grammar.
    Here are this week's news stories:

    Bonus Content:
    This week saw the release of the first episode of the much talked about, but never actually attempted Happy Steve, Angry Steve Podcast. This was basically just done as a proof-of-concept type thing, to prove that we could actually do it and just get it out there, so I'm afraid it is very rough around the edges. Any criticism you can give us is very much appreciated.

    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Monday, 20 May 2013

    OPINION: Always-Online And You: Why it Isn't a Big Deal

    I'm going to make a bold prediction ahead of Microsoft's next generation Xbox reveal this week. The always-online rumors, they will be true. And furthermore, it isn't such a big deal. Why? Because no-one cares about it. At least, not really.

    Before you punch through your computer screen in a blind rage, let me explain myself. I want you to take a second and think, really think, about the last time you were without internet for an extended period of time. And by "extended period of time" I mean several days. Being out for a couple of hours doesn't really count because hey, even the power goes out every now and then. Now, exclude extra-ordinary circumstances such as natural disasters and moving house. For anyone tech-savy enough to be reading this blog, it seems completely unfathomable to simply be without the internet.
    You know what I did when I didn't have the internet for a week after moving house? I tethered 3G from my smartphone. This, combined with steadily improving service records from most ISP's means that most people will always have some kind of internet connection. Anyone who is primarily a PC gamer doesn't even think twice about always-online gaming. Every game in our Steam library is played while we are online 99% of the time. All of Blizzard's new title's are always-online, and they work great. The only true example of always-online gone bad is SimCity, and that's more because the game was horribly broken at its core and the publisher and developer were terrible people who lied through their teeth.

    So why has always-online become a dirty word? Colossal fuck-ups like Assasin's Creed for PC and SimCity are partly to blame, but there also seems to be this feverish minority of gamers that are so disgusted by the very idea of always-online, that the mere suggestion of it being any more than Satan incarnate is immediately bombarded with explosions of hate. This leads to the games industry being very, very careful to not actually talk about always-online in a positive light. Just look at what happened with Adam Orth.

    I'm going to say something that is going to make some of you foam at the mouth. Orth was right. He may have been a dick about it, and probably should have kept his mouth shut considering his position at Microsoft, but his basic argument was spot-on. Always-online is not a big deal, and do you know why? Because as loud and angry as the vocal minority that opposes it is, they don't actually account for diddly squat. The percentage of players that have legitimate complaints about always-online (they live in an area with poor or no internet coverage) are so minuscule  that the publishers don't really care about them. And it turns out those people themselves don't really care either. Let's look at some examples.
    Americans playing World of Warcraft are used to enjoying pings between 10 and 100ms, depending on how close they are to the server. On average, Australian gamers get anywhere from 180 to 300ms. It sucks, and it literally makes the game less enjoyable and more difficult for us. Aussies have been petitioning Blizzard for a proper Oceanic server (not just an American server with a different time-zone...) for the entirety of the game's 8 year lifespan. And guess what? We still don't have the server. To add insult to injury, World of Warcraft's server maintenance is at ~ 3 AM EST, which means it usually occurs at around 7 or 8 PM for those on the other side of the pacific.

    So surely, with what you have been led to believe about the internet's intense hatred of always-online, this situation should lead to a complete boycott of the game in Australia. Right? Wrong. World of Warcraft sold quite well in Australia, and even managed to break the top ten in sales whenever an expansion was released. Furthermore, Australians make up for such a minuscule portion of Blizzard's overall profit margin, that they could probably ban all of us completely and it wouldn't make too big a dent. To put things into perspective, the total population of Australia is about the same as the population of Texas.

    Another Blizzard example is Diablo III. 'Always-online? I will never buy this!' they said. 'No LAN play = no purchase' they threatened. "Starcraft II being always-online was the last straw, I will never buy a Blizzard game again," they swore. Diablo III was the fastest selling PC game of all time. Need I say more?

    Even Steam, produced by Valve, who can "do no wrong" in the eyes of the internet, is actually already pretty-much "always-online", and most people don't even realize it. Have you tried Steam's offline mode recently? It's very iffy at best. Games won't run unless properly updated, the vast majority of features are disabled, save games won't sync properly, and it just makes for an overall inferior experience. Sometimes it will just refuse to work entirely. Yet, I never hear anyone every complain about Steam's offline mode, apart from the occasional "oh yeah, that sucks." Steam is designed to be always-online, with the offline mode simply being included as a "failsafe."
    So, the next Xbox will probably be always-online, because, simply put, it can, and people will still buy it. Always-online is the future. Games with always-online are not selling any worse than games without it, despite how mad some people get. Internet and cellphone infrastructure gets better every single year. If the last console generation was anything to go by, the PS4 and next Xbox will be around for at least another 5 or 6 years. I imagine after half a decade, it will be unusual for a game to not be always-online.

    Always-online should be a feature, not a deterrent. It enhances the gaming experience by ensuring that you are constantly up-to-date, can instantly join your friends games, can access your console from outside of your home, and can partake in many community features. It also allows developers to do cool shit like this "secret multiplayer" the WatchDogs devs recently revealed. This whole debacle reminds me of how people used to think gaming "achievements" were stupid, detracted from the game, and would never catch on. These days, it's almost impossible to find a game without them.

    Lastly, Microsoft is not stupid, and that is why they have been incredibly tight-lipped (and why Orth was given the sack for running his mouth before their PR damage control could step in). We still don't know exactly what "always-online" even means, and are yet to hear Microsoft's explanation, which I'm sure will do its best to spin it in as much of a positive light as possible. They would not be doing this if they didn't think it would work. I would not be surprised if it had an offline "failsafe" like Steam does, or if it only has to "check in" every hour or so. It will probably require a very minimal amount of bandwidth  meaning even those with shitty connections will be completely unaffected. I would not be surprised if singleplayer games won't actually require you to be "always-on."
    73 percent of Xbox 360 users have connected their consoles to the internet. This is a substantial majority,  and the remaining 27 percent are mostly likely people who wouldn't be buying the next generation Xbox too soon after launch anyway. Simply put, if you don't want always-online, Microsoft has gambled that it can prosper without your business. It doesn't care about you.

    While the voices opposing always-online are still loud, with every iteration of the technology they get softer and softer. There are a lot misconceptions about what always-online actually means, which Microsoft should clear up at its event. People seem to think that it will require a constant 100mb/s upload that will check in every three seconds, and if it doesn't detect an internet connection, will shut your console down (and self-destruct). What you should know is that always-online is here to stay, and will become increasingly more common in the future, so you can either jump up and down in anger, or you can take steps to prepare for it.

    And hey, maybe I'm wrong. Maybe the next generation Xbox is when we all rise up and say "no" to our always-online overlords, causing the console to fail and forcing the technology back a few more years. This is all just one man's opinion on how, and why, events will unfold.

    -Steven "The Taco Man" Bogos

    Thoughts expressed in this article are entirely my own, and are in no way associated with or representative of any publications I work for.

    Please direct comments/suggestions/hate mail/death threats to the comments section below, or personally to me at bogos.steven@gmail.com.

    Monday, 13 May 2013

    NEWS: Monday Roundup

    Hey guys. I was back in my old stomping ground Nakagawa for a homestay/rice planting weekend, so I was unable to update my blog. I had a blast, I stayed with the families of two of my old students. We pretty much just hung out all weekend, playing videogames and watching movies. It really made me miss Nakagawa town, and also my own family back home.
    Saki, "Mr. Grumpy," Tom-chan and Me
    Sorry it's a bit late, but here's this week's stories:
    Story of the week:

    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Saturday, 4 May 2013

    NEWS: Saturday Roundup

    Hey guys! Like I said last week, I went to Gunma with my friends Jerry and Steve last weekend. Jerry put together a pretty cool timelapse video of the road trip home, take a look, and stay tuned for the main feature video: The Gunma Cycle Sports Center!



    Now that I'm writing daily news stories for The Escapist, I've decided to collate all of the articles I post during the week right here on Steve's Game Blog! Here's this week's stories:
    Story of the week:
    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Sunday, 14 April 2013

    NEWS: Massive 3 Week Roundup!

    What a month! Over the last three weeks, I've been wrapped up in moving house, and starting at a new job, so you can understand that I've been pretty swamped. I have managed to keep a relatively steady update schedule with The Escapist, considering the circumstances, but I have unfortunately been unable to post my regular weekly roundup here on Steve's Game Blog.

    Hopefully things should settle down from this point on, and I'll be back to updating every Saturday. I also may have some exciting news about the future of my feature articles.

    So, here's a roundup of all the articles I have posted to The Escapist over the last three weeks. Instead of a single "article of the week," I've included my top three. Enjoy!
    Top 3 Stories


    Okay guys, that's it from me for this week! Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces!

    Wednesday, 20 February 2013

    GUIDE: (Video) Diablo III Patch 1.0.7


    Hey guys, Patch 1.0.7 recently went live for Diablo III. It brought us PvP in "brawling," as well as a whole bunch of new crafted items. Today, I've made a guide on how to access these new features, enjoy!



    TRANSCRIPT:
    Hey what up guys, Steve here with a quick video on the two major new features introduced in patch 1.07
    First, it's brawling, duelling  arena, whatever you wanna call it. Talk to this guy, Nek the Brawler. He's located here in act 1, here in act 2, and here in act 3. He'll teleport you to a new zone, the ruined chapel and you can fight up to your of your friends in free for all combat.

    That's about all there is to it. There's no rewards or even point tracking, it's just a way for you to beat up your friends for e-peen. There's no penalty if you die, your gear doesn't get damaged, and you can leave whenever you want.

    Moving on, 1.07 also introduced a new crafting material and some new crafted items. You can grab the recipe for the chest plate off squirt, in act 2 for one and a half million gold. Just like the hellfire ring there is a different flavour for each primary stat, dexterity, intelligence strength and vitality.

    The recipes for the gloves, shoulders, wristgaurds and amulets have a chance to drop off any elite pack, BUT, they have an extra chance to drop off mini bosses if you have five stacks of nephalam valour. What do I mean by mini bosses? I mean any boss in an act that isn't the act's end boss, so the skeleton king, maghda and ghom for example.

    You'll also need to collect a 'demonic essence' to craft each item. Demonic essences drop randomly from elite packs, but they have a pretty high drop rate, so you should find plenty of them just farming as you normally do.

    Once you've taught the recipes to your blacksmith, he can craft the items using one demonic essence, two tomes of secrets and 150,000 gold. These items have a chance to roll a primary stat higher that on ones you can find 'in the wild', so if you've already got some pretty good gear and are looking for upgrades, it's a great alternative to staring at the auction house all day. This is the chest piece I crafted, as you can see it's pretty bitchin.

     Both the crafted items and the demonic essences are bind on account, meaning you can't buy or sell them on the auction house.

    Ok that's it for now, please be sure to tell me if I've made a mistake or if you have some more information to add in the comments section.

    Sunday, 26 August 2012

    PSA: (Video) Diablo III Patch 1.04


    What's this? Two bonus Saturday videos two weeks in a row? If I release another one next week I'll have formed a habit, and then what? It'll be too late to stop me. Anyway, Blizzard recently released patch 1.04 for Diablo III and it's smashing! Go play it!



    Liked this article? Check out my PSA on Team Fortress 2!

    Wednesday, 18 July 2012

    OPINION: (Video) What's wrong with Diablo III?

    Like thousands of other gamers, Diablo III was one of my most highly anticipated titles of all time. Now that it's been floating about for a few months, lets take a look back on why it's not as great as it could be.


    TRANSCRIPT:


    What's wrong with Diablo III?

    Hey guys, Steve here and today i'm going to talk a little bit about Diablo III. Diablo II was a game that was very near and dear to me, so I didn't want to rush into any harsh judgements on its sequel, and have people accuse me of looking back on D2 with 'rose tinted glasses'. Well now, D3 has been out for a good few months, and i've had more than enough time to get a feel of it, and more importantly, figure out, at least in my opinion, what's wrong with it.

    By the way, what you are seeing in the background is a speed run of Act I inferno on my wizard. A link to his build is in the description, I've got pretty average gear at around 40k life and 22k damage. This is what I have found to be the most efficient way to farm Act I. Please enjoy.

    Now I'm going to discuss a few things in this video but it all pretty much ties back into my one main point: Blizzard are treating Diablo III like it is World of Warcraft. While WoW certainly borrowed more than a few assests from Diablo II, it was still at its core a completely different game. After all, one was an MMO and the other was an action RPG.  I want to start by saying that the core game, the engine behind Diablo III, is fantastic. The skill and rune system is a thing of genius and it really, really captures the Diablo vibe. The game is fun to play.

    However, once you get past the numbingly easy normal mode and move into nightmare, hell, and eventually inferno, WoW's influence really starts to bleed through. First, let's look at items. Items in Diablo III are boring. While Diablo II certainly had its own share of 'junk' affixes (I'm sure we all remember light radius) the majority of the really cool affixes in Diablo III are ignored in favour of the WoW style primary stat + vitality + a stat unique to that gear slot. Gloves, for example, are almost completely worthless if they don't have a primary stat, vitality, crit damage and crit chance. Having 'best' affix combinations is both boring and frustrating. It doesn't help that items have a chance to roll multiple primary stats, which essentially just take up an affix slot.

    Diablo II had some crazy on hit affixes that had huge proc rates. In D3 on the other hand, we have 1.5% chance to stun. 1.5%. What the heck is that? I mean, on WoW boss fights that last up to ten minutes, I'm sure 1.5% is a pretty big rate, but most D3 battles, as you can see from the footage playing, are lucky to last more than a minute. Legendaries are underwhelming, with standard blue magic weapons being better than most legendary weapons, and Legendary item set bonuses being  terrible. The Tal Rasha set in Diablo II gave THIRTEEN additional bonuses to offense, defence, and utility. In Diablo III? Plus 3% to fire, lightning and cold damage...

    Now let's have a look at the game's post-release support. Blizzard are famous for offering a tremendous amount of post-release support for their games with patches containing game balances and additional content. One of the very first patches to Diablo III nerfed the amount of gold dropped by pots. Additional patches have systematically nerfed several viable farming spots, class ability combinations deemed too overpowered, repair costs and item affixes that they felt people were stacking due to their usefulness. These sound like reasonable patches... for an MMO. Why, for example, are farming locations being nerfed? Diablo III is essentially a SINGLE PLAYER GAME as the current end-game grind actually punishes you for playing in a group. It's simply much faster and more efficient to farm by yourself. It's not exceptionally difficult to beat the end boss, so there is no competition to gear up and beat the hardest challenges. There's also no PvP as of yet, so they don't have to worry about people getting a leg up by farming particularly good locations. So, why does it matter if some guy wants to spend the majority of his play time smashing pots in a crypt? Who cares if someone finds a wizard skill combination that works really well? Jay Wilson has actually gone back on two key quotes with this post-patch support. The first one was 'We don't mind if people find things that feel like they broke the game' and the second is 'you can find the best item in the game out of a pot'. It feels too much like Blizzard is telling us, 'you can only have fun the way we want you to have fun'

    My final gripe brings us back to what I am doing in this video: farming act 1. My character is progressed well into act III and to be honest, I could probably finish the game if I really wanted to. So why am I farming act 1 over and over instead of actually trying to progress? There were two major post patch changes that brought us here. The first was the insane tripling of repair costs for level sixty gear. The second was the changing of drop rates so that the best items have a chance to drop in act 1. Sure, the drop chance in act 1 is much smaller than it is in act 2 or 3, but i can run through act 1 in a fraction of the time that act 2 or 3 takes me, with very minimal risk of dying. When I am playing act 3, if I die more than four or five times, I have actually lost gold on that run. It costs me gold to just try and progress in the game. Can you see what is wrong with this?Anyway, all of this ties back into my original argument of Blizzard trying to balance this game like it's world of warcraft. The reason for this is obvious: they want players to use the auction house. This is a no-no. While the auction house is a nice little feature to have, it shouldn't be so integral to the game. It's completely against the Diablo mythos.


    Jerry Holkins of Penny-arcade summed it up best - Diablo is a piñata. You can always go to the store and buy candy, but the whole fun of the piñata is hitting it and getting the candy from inside. My solution? They should completely reverse their philosophy on nerfs. When an item, or a farming location, or a stat is deemed too overpowered, don't nerf it, buff something else. The attack speed nerf could have been easily taken care of by offering buffs to crit damage and crit chance. Farming jars for gold could have been fixed by upping the drop rate of gold on monsters. Until Blizzard stop trying to balance the game around possible abuse of the Auction house, I don't really see this game ever measuring up to the glory and longevity of Diablo II.