Saturday, 20 October 2012

NEWS: Saturday Roundup

Welcome to the Saturday Roundup, a (bi)weekly roundup of all the important news going on in the gaming world. If you’re sick of gaming websites' content turning more and more casual, or trying to pass off a single sentence and a link to a cool picture they saw on deviant art as ‘news,’  you've come to the right place. I aim to consolidate and summarize only the stuff that’s most important to gaming enthusiasts. It’s a mix of hard news, interesting features, and other titbits that I feel like you guys would enjoy. Let’s see what’s been going on this week:
Is patch 1.05 enough to bring players back?

  • Halo 4 has been leaked a full month ahead of it's release. It's currently circulating torrent websites as two 8 gig files. While Microsoft is desperately trying to remove all leaked video content from youtube, it's like trying to stop a flood with a thimble at this stage, and having the entire game leaked so far in advance is sure to put a damper on their sales.
  • Diablo III patch 1.05 went live this week. If you've long since put the game down, or haven't yet gotten in to it yet, you might want to check it out. Blizzard have been hard at work to address the numerous complaints fans had with the game. Patch 1.04 was a big step in the right direction, and now patch 1.05 brings us 'monster power' (a way to scale the difficulty of monsters in inferno) and 'the infernal machine' (a way to battle 'uber' versions of bosses for extra loot) as well as a long list of quality-of-life changes. Diablofans have done a nice recap here, and you can view the official patch notes here.
  • The first screenshots from the stand-alone version of DayZ have surfaced. If you hadn't already heard, the developers hugely popular zombie-survival ArmA II mod recently announced the development of a stand-alone version.
  • Being able to alt-tab whenever I want is a staple of PC gaming. While a lot of games offer a full-screen windowed mode, many others make alt-tabbing a nightmare, often churning to a halt whenever minimized and taking forever to come back when maximised.  Steam user hell-strong has made an app that lets you play your games in border less windowed mode. Granted, this may put more of a strain on your system than running a game full-screen, but if your rig can handle it, it's a great little program!
  • Sleeping Dogs was a hit, but we haven't heard too much from developers Square Enix since it's release, except for the fact that DLC would come 'eventually'. Well, 'eventually' has been announced as October 30th, when Nightmare in North Point will be released. Nightmare in North Point is a Halloween themed expansion, in which a slain gang member comes back to life with an army of zombies, and it's up to detective Wei Shen to put them back in their graves. Check out my Sleeping Dogs review here!
Sleeping Dogs
  • Those of you with qualms over EA's business practices might be happy to hear the the gaming giant accidentally gave away thousands of free games due to a bug in their server-side validation of a promotional code. The fact that it was such a novice mistake, and that it took EA 18 hours to hotfix it certainly isn't winning Origin, EA's digital distribution service, any confidence.
  • Valve is supposedly hard at work on a number of 'secret' projects, but at least one of them is not so secret anymore. Users on popular gaming forum facepunch have reportedly discovered leaked screenshots and concept art for a game called Stars of Barathrum, an open-world space game. This is still just rumor and speculation at this point, so take this information with a grain of salt.
Stars of Barathrum concept art reportedly posted by ex-valve employee Peter König
So that’s the news for this week. Be sure to subscribe to my twitter for up-to-date news and blog updates, and check back here every Wednesday and Saturday for more content!

Previous gamer news.

Wednesday, 17 October 2012

OPINION: Are we living in the last console generation?

The original Nintendo was released in America in 1985. The Super Nintendo followed just six years afterward in 1991. The Nintendo 64 released five years later in 1996. There were six years between the Playstation 1 (1994) and Playstation 2 (2000), and the original Xbox (2001) and the Xbox 360 (2005) were separated by just four years. It’s now been almost seven years since the Xbox 360 began the last console generation, and there has been no sign -- short of a few unconfirmed rumours -- of Sony and Microsoft even developing new consoles. Where is the next console generation?
The original Xbox and the Xbox 360 were separated by only four years.
Before we get any further, I’d like to appease all the frothing Nintendo fanboys who are moments away from sending me a strongly worded letter/angry e-mail/death threat. I know the Wii U is set to release this November. However, with graphical capability barely above what current-gen consoles offer, and a launch lineup consisting mostly of ports of current-gen titles, I feel that the Wii U is simply Nintendo finally deciding to join us in the present console generation.
The WiiU's graphical capability is comparable to the current generation
So why are Sony and Microsoft so hesitant to start a new generation? For the answer, you need look no further than their yearly revenue streams. Sony only started making a profit on their latest machine two years ago, and the Xbox 360 was actually sold at a loss for several years before they were able to turn any profit. For either of these companies to even announce a new console now would decimate the relatively small profits they have made. But while Nintendo relies solely on video games as a bread winner, both Sony and Microsoft have alternate sources of revenue. Video games are more of a side job for them, so why even bother making another console when A. It’s so damn expensive, and B. Nintendo and PC platforms like Steam can do it cheaper and better? If they can simply ride the current generation out for five, even ten more years, why not? And why did they even get into video games in the first place if it’s so unprofitable?
Despite the PS3's much criticized $599 launch price, it was still sold at a loss
To answer that, we have to wind the clock all the way back to the days of the N64 and the PS1. Back then, consoles were the be-all and end-all of gaming, and huge profit machines. When Nintendo had a bit of a flop with the GameCube in the following generation, Microsoft decided they wanted a piece of the gaming pie and came along to pick up the slack. Then there was the PS2, which was so incredibly successful that it outsold the PS3 for years after its release. It also proved that consoles could capture the elusive ‘casual’ market of gamers with ‘party’ titles like Buzz, SingStar and Guitar Hero, and the following generation was eager to capitalize on this. Look no further than the Wii, which was almost entirely marketed to casual gamers, as well as Microsoft’s Kinect attachment and Sony’s Move controller. Just a few years ago, consoles were top shit, and every man and his dog was lining up to grab the newest Mario or Call of Duty.
The Wii had a strong focus on 'casual' gamers
So what happened? Facebook happened. Or more appropriately, Farmville happened. Companies like Zynga also wanted a piece of the previously ignored ‘casual gamer’ crowd and decided the best way to do it was not to force them into buying a room full of plastic instruments, but rather to give them free games through a platform they already own (the PC) and then sucker them into paying for extra content. Needless to say, they were incredibly successful. Basically, all of the casual gamers suddenly got up and said ‘Hey, why are we buying all these consoles and subscriptions when we can just play games on Facebook for free?’ The rising popularity of smartphones and blockbusters like Angry Birds also contributed to this. Similarly, many ‘enthusiast’ and ‘hardcore’ gamers saw the falling cost of PC hardware and rising prevalence and improvement of PC platforms like Steam as a time to finally join the PC Gaming Master Race.
Farmville took the gaming world by storm
So now we reach the present, with Microsoft and Sony plinking along with their aging hardware, issuing fairly regular console ‘redesigns’ aimed at tricking people into thinking their boxes are newer than they actually are, while much of their user base is slowly getting wise to the fact that a mid-range ~$500 PC will outperform even the elitist of Xbox Elites. Both companies are either losing or barely making money, so why would they bother making a new generation? My prediction is that the PC will once again take the crown as the dominant form of  gaming. This is already starting to happen, with developers like DICE and EPIC putting the PC first and foremost, and with the explosive popularity of recent PC exclusives like Diablo III and DoTA 2. I think that the Wii U still has a place due to its interesting gimmicks that offer a completely different play-style to the PC and because people like having a ‘party console’ that can do local multiplayer, but I feel like there is no room in the gaming world for consoles that essentially function as watered-down PCs
Epic Game's Fortnite is being developed primarily for the PC
If we could wind the clock forward a couple years, who knows what we might find? Maybe Sony and Microsoft will squeeze out another generation, but I really doubt there will be another one after that. The advancements of cloud computing and initiatives such as onlive seem to suggest that in the future, ‘consoles’ will simply be a service that is sold to us directly through our TV’s or PC's, much like a netflix subscription. It’s kind of funny to think that these days, your grandma doesn't know what an Xbox is, but by the time we become grandparents ourselves, our grandkids will be asking us about the funny little boxes we used to have to plug into our TV’s to play games.

Liked this article? Check out my other opinion pieces!

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Saturday, 13 October 2012

NEWS: Saturday Roundup

Welcome to the Saturday Roundup, a (bi)weekly roundup of all the important news going on in the gaming world. If you’re sick of gaming websites' content turning more and more casual, or trying to pass off a single sentence and a link to a cool picture they saw on deviant art as ‘news,’  you've come to the right place. I aim to consolidate and summarize only the stuff that’s most important to gaming enthusiasts. It’s a mix of hard news, interesting features, and other titbits that I feel like you guys would enjoy. Let’s see what’s been going on this week:
  • Blizzard promised that content patches for Mists of Pandaria would be released more frequently in order to address complaints that Cataclysm had very large 'lulls' in between major content, and it seems set to deliver with patch 5.1 to be deployed on public test realms very soon.  Patch 5.1 promises to put the 'war' back into Warcraft, with new daily quest hubs centered around the conflict between the Horde and the Alliance over Pandaria.
  • First person stealth action adventure game Dishonored shipped this week, and has been generally well received by notable video game critics. Not sure what platform to buy it on? Check out this PC/console comparison video
  • Long in-development sequel to popular half-life mod Natural Selection finally has a release date! Natural Selection 2 will launch on the 31st of October. Releasing exactly one decade after it's predecessor, Natural Selection 2 blends elements of both FPS and RTS. Check out my beta impressions of Natural Selection 2 here.
  • LAN party favorite 'The Ship' is getting a sequel. Developers Blazing Griffin have announced a series of events leading up to the release of the game, including a 75% off sale of the original The Ship.
  • Borderlands fans were treated to a nice surprise this week when the first piece of Borderlands 2 DLC released a week early! Gaige, the Mechromancer  is an all-new playable class for the first person shooter, free to all players who pre-purchased the game, and costing $9.99 for all those who didn't.
  • If that's not enough Borderlands news for you, hows this? Gearbox today announced the Captain Scarlet DLC pack, to release on October 16th. Captain Scarlett will introduce new enemies, new weapons, a new vehicle called the sand skiff, and seraph crystals – a new form of currency. Please note that Captain Scarlet and the Mechromancer pack are NOT included in the Borderlands 2 season pass. Check out my Borderlands 2 review here.

  • Microsoft Points have been the bane of many gamers, spanning both Microsoft's Xbox and Windows gaming platforms, and forcing gamers to purchase arbitrary 'points' before exchanging them for DLC, digital downloads, and other services. Fret no more, for Microsoft plans to follow the example set by other digital stores such as Steam and Nintendo's 3DS online store and do away with Microsoft Points for Windows 8. However, this happy news was countered by the rather unpleasant revelation that Windows 8 would not carry games rated above PEGI 16+. I guess we're going to stick to Windows 7 quite a while.
  • Disappointed that giant mech robots will never be a reality? Pirahna Games can give you the next best thing: they are making a MechWarrior MMO and they want you to test it!

    “Make a MECH-sized marking in your calendars for Tuesday, October 16th. In just one week, we will be opening up the InnerSphere to all MechWarriors and their friends.”
  • Resident Evil 6 is already not getting much praise from fans and critics, and the latest revelation that it has on-disc DLC despite Capcom's claims that it wouldn't pull this kind of shit any more is definitely  not helping. An extra difficulty mode, as well as unlockable costumes, melee attacks and taunts have been found hidden on the disk by modders.
  • ZombiU is shaping up to be one of the 'killer apps' of the WiiU's launch lineup. It's unique use of the WiiU's gamepad controler can hopefully put a new spin on the tired-and-true zombie survival formula, as Gamespot takes us for an exclusive walkthrough of one of the game's levels.

So that’s the news for this week. Be sure to subscribe to my twitter for up-to-date news and blog updates, and check back here every Wednesday and Saturday for more content!

Wednesday, 10 October 2012

REVIEW: Borderlands 2 (PC)


No-one expected the first Borderlands to be as big as it was. The FPS slash RPG hit came out of nowhere, billing itself as ‘Diablo but with guns’ and despite an archaic quest system and an underwhelming finale, it was a very solid game. What Borderlands got right was the very core of the game – you shoot stuff and collect loot. It’s the same carrot-on-a-stick gameplay that caused Diablo to make people abandon their families and quit their jobs. It’s success was rewarded with multiple DLC packs (some good and some... not so good) and last September developer Gearbox gave us a fully-fledged sequel: Borderlands 2.

Let me say this first and foremost, as it’s probably the most important point in this entire review: Borderlands 2 is a multiplayer game. While it is possible to play through the entire game singleplayer, I guarantee you that you will have much more fun playing with other people. If you don’t have any friends, try the online matchmaking included in the game – it works quite well. Even with just one other player, your abilities will synergize well, and you’ll find more loot that people will actually use instead of just vendoring.

You definitely want to bring your friends along for this one
To say that Borderlands 2 plays the same as Borderlands is an understatement. While it has a shiny new coat of paint and a whole new cast of playable characters, explorable locales and killable enemies, at its core it’s the same kill-waves-of-bad-guys-and-check-their-pockets-for-guns that made its predecessor so fun. And I do mean waves of enemies. Oftentimes you’ll find yourself cutting through swathes of psychos and midgets like a hot knife through butter. It feels really satisfying when you get enough gear and just the right skill points that you can become nigh invincible in some circumstances. If brute force isn’t your style you can sit back and snipe enemy weak spots from a distance, attack intermittently from cover, or even use the terrain to your advantage by creating chokepoints to funnel bad guys into your waiting shotgun blast. Like I mentioned before, having teammates with varied play-styles and classes really helps with maximise whatever strategy you choose.

I played the Gunzerker and my main play-through buddy was on the Siren. We worked up a great synergy routine where I would spec myself down the ‘tank’ tree, and he would spec himself down the ‘healing’ tree. Then I would sit there and soak up all the damage while he kept me topped up and took potshots at the baddies running towards me. Another friend of mine played the Assassin, and I also tried out the Commando for long enough to get a feel of him, so between the three of us we have some insights on all four classes. How about some introductions?

Pleased to meet you, Sir. Mailbox
I’ll start with Salvador, the Gunzerker – the spiritual successor to Brick from the first game. The biggest complaint about Brick was that in a game all about collecting guns, his action skill completely forwent the use of his equipped weapon. It didn’t help that his action skill was so powerful and could be upgraded to the point where, by the end of the game, I was throwing more punches than shooting bullets. Gearbox has fixed this problem and then some with Salvador, by giving him the ‘gunzerking’ action skill. Gunzerking makes Salvador pull out a second gun and dual-wield, while regenerating ammo and health. His skill trees augment his guns, his gunzerking, or his tanking ability. He feels really good. The skill is on a long enough cooldown to make it feel meaningful, but short enough that you can have it when you need it. If you want to feel like Arnold Schwarzenegger in the end scene of Commando, the Gunzerker is the class for you.

Salvador's gunzerking is a welcome change from Brick's berserk.

On the opposite end of the spectrum is Zero, the Assassin. In the first Borderlands, the ‘Assassin’ play-style was oddly split between two characters, with Mordecai getting the long-range sniping and Lilith getting the turn-invisible melee attack. Thankfully, Borderlands 2 has combined both of these traits into Zero, giving him a skill tree that focuses on sniper rifles as well as an action skill and accompanying skill tree that are all about going invisible and backstabbing dudes with your katana sword. My friend who played him, however, felt that the action skill was a bit underwhelming when you chose to focus on the sniper rifle skill tree.

Maya, the Siren, is the new Lilith, and the ‘Mage’ class of the group. Her action skill ‘phaselock’ can be used to lift up and incapacitate enemies, deal massive damage, or instantly revive fallen teammates depending on what skill tree you go down. She definitely feels a lot more Mage-like than Lilith ever did, being capable of dealing a lot of damage as well as supporting her team, with the tradeoff of being squishy. Again, my friend who played her felt a tad disappointed with her action skill, not because it didn’t feel powerful, but because its cooldown was strange. He said it was too short to simply save for the more powerful enemies, but too long to use on EVERY enemy. It kind of hit this middle ground where it was just being used randomly, instead of tactically.


Lilith's phaselock is great for lining up shots on weakpoints

Lastly, you have Axton, the Commando. Many people, myself included, felt that Roland, Axton’s counterpart from the first game, completely trumped the other classes. He was meant to be the ‘jack of all trades’ class, but he ended up excelling at almost everything. His turret could heal, replenish ammo, and do a shit-ton of damage. Its only real drawback was its cooldown, which could be reduced with class mods and skill points. With ammo regeneration given to Salvador, and healing given to Maya, it leaves Axton feeling a little underpowered. His three trees focus on improving the turret, improving his own gunpower, and improving his survivability. The latter two feel like weaker versions of Salvador’s trees, and the turret feels a bit underpowered, at least compared to the other action skills. He fills a nice niche with events where you have to defend an area, or boss fights, and your teammates will really appreciate your turret drawing fire, but he is in my opinion the least fun class to play.


Axton's Turret is a little underwhelming

Moving on from the characters, the story is a little bit more engaging this time, with a lot of the side quests being well written and filled with more pop culture references than an episode of the IT Crowd, and the main quests having a lot more memorable characters and about 80% less Claptrap. I particularly liked the extremely over-the-top James Bond villain personality of Handsome Jack, the game’s main antagonist, and seeing the playable cast of the original game turn up as major NPCs was always a cool surprise. The only time the writing gets stale is when you get tired of the half a dozen one-liners that your character yells out when getting a kill streak.

Seeing the original cast return was a welcome surprise

The quest and map systems have been cleaned up a lot from the original game, and the addition of a minimap is a godsend. However, it’s still far from perfect. All throughout the game, particularly when I had to drive across the map for a mission, I kept wishing for the amazing waypoint system of the recently released Sleeping Dogs, which literally highlighted the route I needed to take in real time. Sometimes I felt like I spent more time studying the map and figuring out which route wouldn’t lead me to another dead end than I did actually playing the game.

Speaking of the driving, it’s still shit. Again, after having played Sleeping Dogs, and even id software’s Rage, which both managed to have fantastic driving sections, it’s so frustrating to see Borderlands 2 fail so miserably. The game forces you to use the mouse to steer, which is just infuriating, and the vehicles bounce around the map with all the grace of a seven-year-old in a bumper car. Their usefulness has been toned down a little bit from the previous game - you can no-longer instagib every enemy by running them over - and they are fragile enough to warrant getting out of them when under heavy fire. They suffice only to get you from point A to point B, which could have been better handled by expanding the fast-travel network.

The UI, while seeing some improvements, still feels too 'consoley' and difficult to navigate with a keyboard and mouse
One excellent addition is the new ‘Badass Ranks,’ a great little idea that makes your achievements actually mean something. Basically, in the first Borderlands, you had challenges, such as ‘Kill 50 skaggs’ or ‘Kill a midget with a grenade’ or whatever: stuff that you would just kind of get as you were playing the game normally, but were still sort of mini-achievements. They gave you a small bonus of XP when you finished them. In Borderlands 2, instead of XP, they are added to your ‘Badass Rank,’ which is like another XP bar. When you ‘level up’ your Badass Rank, you get a Badass token that you can use to give a permanent boost to all of your characters. The boosts are usually quite small, like 0.7% health, but they add up as you accumulate rank, and the fact that they are shared across all of your characters means that it is quite helpful when deciding to level a new class. The ranks are also infinite, meaning that even after hitting the level cap you have a way to improve your character.

Did someone say 'pop culture reference?' No? Okay, I'll just leave then
Finally, the game looks better graphically, but it’s not that noticeable unless you are really looking. The great thing about the cell-shaded cartoon graphics of games like Borderlands is that they age exceptionally well; meaning that the first Borderlands still looks good and the sequel will look good for years to come. That said, the physics of this game are absolutely phenomenal and if you have a physX capable video card, I highly suggest you turn the advanced physics on. Blood and water ooze and form pools like you would expect them to, banners and cloth tear apart as bullets fly through them, and the terrain explodes and kicks up debris when under heavy fire. It’s one of the first games that really take advantage of the physX technology and will hopefully set the standard for games that follow.

Borderlands 2 is the first game I've seen that really takes full advantage of physX
Borderlands was a game that had it’s flaws, but had a solid engine that was really, really fun. Borderlands 2 is… still not without it’s flaws, but is also still really, really fun. Again, I can't stress enough that playing this game alone and playing it with other players will directly impact on the amount of fun you’ll have. If you like murdering a whole town full of dudes and then checking to see if the numbers on their guns are bigger than the numbers on your guns, Borderlands 2 is the right game for you.



Verdict: Buy


Liked this article? Check out my Sleeping Dogs review

Saturday, 6 October 2012

NEWS: Saturday Roundup

Hey guys, coming at you with a fat dosage of ‘new regular feature’ is the Saturday Roundup. The reason for this feature is twofold, one, so that I can bring more content to you guys on a regular basis and two, so that I can improve and broaden my writing by utilizing the different writing styles that news writing demands.

Welcome to the Saturday Roundup, a (bi)weekly roundup of all the important news going on in the gaming world.If you’re sick of gaming websites' content turning more and more casual, or trying to pass off a single sentence and a link to a cool picture they saw on deviant art as ‘news,’ you’ve come to the right place. I aim to consolidate and summarize only the stuff that’s most important to gaming enthusiasts. It’s a mix of hard news, interesting features, and other titbits that I feel like you guys would enjoy. Let’s see what’s been going on this week:

Cliff Bleszinski
  • Gaming great Cliff ‘CliffyB’ Bleszinski, the man responsible for multiple iconic gaming classics such as the Unreal and Gears of War series has announced his sudden departure from EPIC games studios.
    ‘I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.’
    Cliff was a much loved gaming personality who constantly pushed the boundaries of game development and will be missed by many. Hopefully he’s back on the scene sooner, rather than later!
  • Resident Evil 6 released this week, and is already being slammed by user reviews on Metacritic. Many fans felt that the series had strayed too far from its survival horror roots, instead providing us with a generic cover-based ‘Gears of War but with zombies’. This feeling seems to be confirmed with comments by game director Hiroyuki Kobayashi that Resident Evil 6’s survival horror elements were indeed toned down to get that mass-market appeal.

    ‘
    We’re making games and we need to have mass-market appeal in order to survive. How far do we go into horror before we lose the support of the average player?'
  • Done with Borderlands 2 already and craving more? Gearbox has you covered. As well as the four planned DLC packs, 2 of which are already in development, brainstorming has already started on Borderlands 3, which if released will give Gearbox an opportunity to gloat over their previous employers, Valve Software, by actually releasing a game with a ‘3’ in it.
Borderlands 2
  • Speaking of Valve, they are one of the most secretive companies when it comes to what they are planning next, and Chet Faliszek is one of their most famous employees, providing the writing for many of Valve’s biggest blockbusters, including Half-life 2: Episode 2, Portal and Left 4 Dead. VG24/7 racks his brains to try and decipher what goes on behind Valve’s tightly closed doors.
  • Distraught that there wasn't enough of The Sims in Skyrim? Fret no more, Hearthfire has appeared on the steam store! Hearthfire is the second peice of official DLC for Skyirm, and for just $4.99 will allow you to design and built your own house, as well as raise a family by adopting a child with your wife.
  • Digital download services like Steam and Origin, as well as the major console platforms now offering digital downloads of much of their catalogue have us asking the question, ‘when will we forgo physical media entirely?’ TheGameJar’s Chris Jacobs seems to think the answer is ‘soon’, and discusses the possible implications of living in a digital world.
  • King Washington
  • Assassin’s Creed III has been pretty low on my radar, but a little bit of interesting news has cropped up concerning its first DLC pack. It assumes an alternate reality where George Washington, upon freeing America from the British, rose to become a tyrannical king. The DLC will have you do what every hot-blooded colonialist has always dreamed of – kill George Washington
  • SimCity is shaping up to be a great game, and while it won't be released until some time next year, lead designer Stone Librande takes us through a ten minute gameplay walktrhough. SimCity is the latest reboot of the titular 'SimCity' franchise, and is due out in 2013, with a promise to return to what made the city building sim that spawned dozens of offshoots (including the immensely popular The Sims) so popular in the first place.


So that’s the news for this week. Be sure to subscribe to my twitter for up-to-date news and blog updates, and check back here every Wednesday and Saturday for more content!

Wednesday, 3 October 2012

OPINION: Hey, publishers, want people to pirate your game? Impose region restrictions.

In the past year or so, something completely unprecedented in the entire history of PC games has started to become common practice. I'm talking, of course, about region locking. It's made most bizarre by the fact that consoles, the very things that facilitated region locking in the first place, are actually moving away from it, with the PS3 being completely region free and the Xbox 360 having a sizable chunk of its library region free. Both the PS4 and the Xbox One will be completely region free. To understand why it IS happening, we must first understand why it SHOULDN'T be happening.

Being an Australian, this is a very common sight on the Steam Store
Let's travel back in time to when personal consoles were first starting to gain popularity. Back then, people had those big ugly blocks that our parents called 'analogue TVs' or just 'TVs'. Analogue TVs were split into two major broadcasting encodings: PAL, which is used in Australia and Western Europe, and NTSC which is used in America. There was also NTSC-J for Japan. Basically, all of these encodings have slight differences, such as an increased or decreased frame rate, which meant that creating a 'one-size-fits-all' game for all of them was impossible. Every game had to be modified for its respective region, and thus, 'region locks' were born.

But back here in the present, the majority of people serious about gaming have upgraded to a digital, High Definition TV. In fact, some countries such as Japan, have already completely switched over to digital, meaning you can't even get a signal on a standard analogue TV. Accordingly, there is no legitimate reason for developers to impose region locks on games in this day and age. 


 
So if there is no legitimate reason for region locking, then why are games, and specifically PC games that were never even affected by the reasons behind the original region locks, increasingly being shipped with locks? There are two reasons, and they are both shady, business centric, and all-around dick moves from publishers and developers (probably more so the publishers).

The first reason is to enforce region pricing. 


I'm an Australian. That means we get fucked over on the price of video games for some arbitrary reason. For perspective? The Australian dollar is more or less equal to the American dollar these days, yet our games are almost comically overpriced. Call Of Duty: Modern Warfare 2, which costs $89.99 in Australia is a whopping 77% cheaper in the US, where it retails for $19.99. Before the days of region locking, frugal gamers could utilize grey-import sites such as Play-Asia and Green Man Gaming in order to do what should be a god-given right on a system as free as the PC: find the best deal. With a lot of games these days, it's now impossible to do a grey import, as copies sold in specific regions will only work on a machine with an IP address in that region. 

Average new release price in the US: $39-49. In Australia? $90-$120
Let me give you an example. Last year, I purchased RAGE. As you know, I currently live in Japan, where the PC gaming scene is... minimal. At best. As such, I would be hard-pressed to find a copy of the game at retail. So, I did what I have done countless times before when trying to find cheap games and directed my web browser to www.play-asia.com. I purchased the 'Asian Version' of the game. I figured that Japan, being a country populated mostly by Asians, as well as being in Asia geographically, was a sure fit for the 'Asian' region of the game. Unfortunately, id's description of Asia includes only Hong Kong, Singapore, Taiwan, Malaysia, Indonesia, Thailand, Brunei, the Philippines and South Korea. Pretty much every Asian country EXCEPT Japan. Consequently, I had a copy of RAGE sitting in my hand that I had paid for in full, that I could not play because my computer was telling id Software's servers that I was Japanese.

My RAGE experience...

The second shady reason behind region locking is to avoid hurting the publisher’s relationship with retail stores. 


I know it's inconceivable for all of us gaming enthusiasts, who purchase the majority of our games as either direct downloads or from internet import sites, but a sizable majority of our more casual brethren still buy their games from brick and mortar stores like EB and JB Hi-Fi. Thus, in order to not give grey importers or direct downloaders an 'unfair' advantage over shoppers at the brick and mortar stores, game releases are locked to whenever retail copies arrive in that region's stores. To quote the immortal Penny Arcade, 'We're slowing down every car just so we don't hurt a horse’s feelings'

You know what? Fuck horses
I’ve clashed with this second kind of region-locking twice: first with Skyrim, then with Borderlands 2. Both times I have bought the game via Steam (in the case of Skyrim, I actually prepurchased the game from the Australian Steam store while in Australia), yet because the little boxes hadn't moved around in Japan, I was unable to play said games. They were fully pre-loaded, sitting on my Steam account, yet I was being told 'No. You can't play these games, even though all of your friends are playing them. You have to wait like all the other good little Japanese children'. The case of Borderlands is particularly significant, as it is billed as a co-op game. What good is playing a co-op game a good month after all of my friends back in Australia have finished it?

So what can I, and many others, do, when faced with these situations? The first answer is to use a VPN to 'trick' steam into thinking you are in a different country. The only problem is this potentially risks having your entire steam account banned, as using a VPN to 'disguise' your location for any reason is technically against the steam subscriber agreement (You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, we may terminate your access to your Account.) So what does that leave us? Piracy. Yarrrrr!

Steve and stevesgameblog in no way, shape or form endorses or promotes internet piracy.
One of the best explanations for piracy I have heard is that it becomes prevalent when the pirates offer a better service than the publishers. Let's look at Russia and Eastern Europe. Piracy is so incredibly rampant there, not because Russians are dirty thieves, but because most publishers neglect the region entirely. Games are released months late, if at all and face numerous region restrictions. I complained about Japan's version of borderlands releasing a month late, but the Russian version released ONLY in Russian (screw you, Estonians!) and was only able to be played with other people in Russia. In Russia, the only way to play a majority of games on release date with the full set of features is to pirate them. That's the pirate providing a better service than the publisher.

Region locks and intrusive DRM, as well as the 'always-online' requirement of many of these modern games can also be bypassed by pirating. Pirating a game gives you a much better quality-of-life than actually buying it. In fact, as was especially frustrating in the case of RAGE, I was actively punished for purchasing a legit copy. Thus, as more and more games become region locked, you can expect piracy rates to increase accordingly. If you think that's scary, it's now time to have a look at the 'how,' as in, how all this PC region locking is possible in the first place, and how it implicates the unlikely villain in this picture.


Borderlands 2 is a game that's built around co-op. Region locks can unintentionally remove this feature

Did you manage to guess the villain already? 


I actually dropped his name a couple of times: Steam. Yes, Steam -- the platform beloved by pretty much every PC gamer out there for its ease of use, support of indie developers,  great customer support and of course, the delicious holiday sales -- is the reason why modern PC games can be region locked. Steam has become so popular that it essentially has a monopoly on PC game digital downloads. While it seems like a perfect company, ANY kind of monopoly is a very bad thing, and the increasing prevalence of region locking is the first sign of this. It's gotten to the point where even if you buy a game retail, you still have to activate it on Steam.  This means that you effectively have to be 'always online' to play your games, and publishers can use this requirement to constantly check your IP address and block you from playing their games. While this hasn’t happened in any Valve-produced game, the fact that Valve actually allows publishers to do this is a sign that Valve is willing to look the other way with Publishers trying to exploit gamers.

Scumbag Steam
So, as you can see, this is a very real problem that is bound to especially affect those in markets such as Australia and South East Asia. What can we do about it? I might be crucified for saying this, but maybe Origin isn't such a bad idea after all. While we are happy and content to have our entire game libraries all in one place, Steam continuing its monopoly unchallenged is only going to give rise to more shady business practices. The lack of competition may also slow down its drive to improve itself at the rate it is now. Origin is far from perfect, but given time I actually hope it grows to become just as big as Steam. If you still have hatred for Origin, try using alternatives such as gamefly, gamer's gate and especially good old games.

And all you big name publishers out there, next time you cry foul of PC gamers and their rampant piracy ruining your bottom line, maybe you should think about actually offering a service that is at least comparable to what is being offered by the pirates themselves?

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Wednesday, 26 September 2012

GUIDE: (Video) In-Depth Look at Team Fortress 2's Spy


As promised, here is the second in my series of nine class guides for Team Fortress 2, this time featuring the Spy! I've also got a special treat for you guys today: I'm giving away a Fancy Fedora to one lucky reader! To enter, send me the following tweet (without the quotes) on twitter:

"@StevenBogos I want a Fancy Fedora! #stevesgameblog"

A winner will be chosen at random and announced on Saturday, the 29th of September. Enjoy the video!



TRANSCRIPT:

So my in-depth heavy guide quickly became my most-viewed video I’ve made since starting my blog, meaning I must have done something right, so I’m doing it again! This time I’m having a look at my second favourite class, and the class that, in contrast to how easy the heavy is to learn, is probably the most complicated for beginners to get the hang of – the Spy.

He does draw some similarities with the heavy though – proper positioning is incredibly important and the element of surprise is your greatest weapon.

Let’s have a look at what the spy keeps in his bag.

We’re going from the bottom up this time, starting with sappers. There are only two spy sappers, the vanilla sapper and the ‘red tape recorder’. Stick with the vanilla sapper. As far as I have seen, the ‘red tape recorders’ gimmick of reversing construction in no way makes up for the damage penalty it receives. The vanilla sapper is better in every situation.

Next up is watches. Watch choice is quite significant in that different watches can completely alter your playstyle. This guide is built around the dead ringer, which even after its numerous, numerous nerfs, Is still the most versatile watch out there. It lets you feign death and become invulnerable for a short time, with the only downside of not being able to cloak at will and making a louder noise when decloaking – both of which are fairly easily remedied. This watch allows you to safely fall behind enemy lines, quickly retreat, and fool your enemies into thinking you are dead. After all, simply evading your foes by hiding and cloaking means you still remain a threat, but if you provide them with a ‘realistic death’ you can drop off their radar.

The cloak and dagger has its uses if you are a much more patient man than I am. I feel it’s better than the vanilla watch in that you can remain cloaked indefinitely, and don’t feel tied to seeking out ammo pickups.

Let’s talk knives. While technically equipped as your ‘secondary,’ they are pretty much your primary weapon. You can’t go wrong with the vanilla knife. It’s remained pretty much unchanged from Team Fortress Classic and most of the unlocks that have come along since pale in comparison. It gets the job done and what I recommend for about 90% of spies. Looking at the other knives, I honestly can’t see a use for the big earner and the connivers kunai. They both have some interesting effects, but the downsides are too drastic to recommend them over the vanilla knife. Your Eternal Reward is an interesting mechanic, but again, not being able to disguise at will is such a huge detriment to the disguise-as-killed-enemy feature.

There is one knife that I can recommend the use of outside of the vanilla knife, and that is the spycicle. It functions pretty much exactly the same as the normal knife, but has ‘silent’ kills that don’t show up in the enemy’s killfeed, and gives you two seconds of fire invulnerability if set on fire. The downside is that if you are attacked by a pyro, it ‘melts’ and takes a full ten seconds to regenerate. Using this knife with the dead ringer is a tad overkill, as getting hit by a pyro will pop BOTH your DR and your knife. I suggest using it in conjunction with the cloak and dagger.

If there is one mistake I see novice spies make time and time again, it’s forgoing the use of their revolver. You revolver is actually quite powerful, it can drop the lighter classes in three hits and can make you a threat even if your cover has been blow. I recommend the vanilla revolver, because it has no drawbacks and will preform the best in most situations. The enforcer used to trump the revolver before its nerf, but these days I see it as pretty much a straight downgrade to the revolver. The ambassador can be better than the vanilla revolver if you are very confident in your aim, but if you can't consistently get that opening headshot it's not worth it. I can see value in the L’tranger. When your cover is blown and your dead ringer is on cooldown, you can use it to quickly fill up your cloak so you can escape.

So, there’s our loadout settled. Used the dead ringer with the vanilla knife, and either the vanilla revolver or the L’tranger, OR, use the cloak and dagger with the spycicle and vanilla revolver. Let’s see what you should know about the spy.

Our first lesson begins before even leaving spawn – what class should I disguise as?

Of all the classes, I feel that The Spy, Sniper, and Scout are the best disguise choices. Of the three, I feel that the spy is the most potent. He doesn’t arouse as much suspicion by preforming ‘strange’ actions, such as running the wrong way or not firing on the enemy team.
Snipers are another good choice because they spend most of their time at the back of the team. They are also less spatially aware of enemies in close proximity, so they are less likely to spot you.

The scout seems like a bad disguise choice, but it’s actually one of the best ones. While people are quick to point out that you can’t double jump and you run slower, players tend not to notice these things because the scout, unlike the sniper, is constantly mobile. He’s more like a buzzing fly in teammates peripheral vision.

A couple of quick disguise tips – constantly change your disguise. If you kill someone, change your disguise. If someone spots you, change your disguise. If someone pops your dead ringer, change your disguise. While I did detail the three most believable disguises, don’t be afraid to use your own judgement on using the other disguises if the situation calls for it. If you know for sure that the enemy team doesn’t have any members of a certain class, DON’T disguise as that class. Lastly, changing disguises gives off an identifiable puff of smoke so try and remain hidden while disguising.

Ok, with that out of the way, we can get down to actual point-and-shoot (and point-and-stab) tactics. First and foremost, the spy is an assassin. That means he specializes in taking out priority targets. Unfortunately, priority targets are usually the most difficult to kill. Let’s have a look.

Your top priorities are:
1.    Medics with full uber
2.    Engineers with a full sentry nest
3.    Demomen with a sticky trap set out.

While the easiest targets to kill are
1.    Snipers
2.    Heavies firing on your team
3.    Engineers without a sentry nest

Being a good spy means keeping these priorities in mind. Use your judgement to determine wether to go after a high priority target, or play it safe and eliminate the easiest targets. For example, while it is tempting to try and take out that medic on full ubercharge ready to turn an enemy heavy into a big glowing red ball of hurt, medics, especially with a full uberchage, are faster than you, constantly moving around, and more that likely actively looking out for spies as they don’t really need to be looking directly at the heavy’s back to heal him. In this case, just kill the damn heavy. Sure, the medic might get away, but best case scenario your teammates pounce on him and worst case scenario you avert an ubercharge your team is unprepared for.

Another tip that I just can’t stress enough is to use you revolver. So many spies forget they even have a gun, yet in reality, anywhere from 25-50% of my kills are from shooting people in the face. If you spot an obvious spy running towards you, shoot him in his dumb face. For whatever stupid reason, most spy vs spy fights involve both spies running in circles trying to desperately backstab the other. Fuck that, blow his head off.

While the general rule of thumb is to not mess with pyros and scouts because they are faster than you and are quite good at killing you, feel free to take pot shots at them when you see them retreating with low health, or are distracted with other targets. Taking out an enemy pyro makes taking out the rest of their team so much easier.

When your cover is blow and they are chasing you out of their base, try to backpedal and fire shots. If your dead ringer is fully charged, looking like you tried to put up a fight before using it makes your ‘death’ a lot more believable than a spy that just dies instantly.

Just like in my heavy guide, to master the spy you really need to know the ambush points of every map. Think about how you would run through a map as any other class, what areas are you likely to skim over. Take this example. As players run over this ledge, they actually fall a little bit ahead of where the lip is. That means, while hiding in this location, most enemies will jump right over your head without even noticing you there.

Once you’ve gotten yourself into an ambush spot, have patience. Players spawn in ‘waves’, so it’s safe to assume that they travel in said waves most of the time. Don’t stab the first person to walk by, give it a few seconds to make sure he doesn’t have any team-mates following him that will notice you slithering out from your hidey-hole. Now that you’re running with the team is the time to strike! Remember your priorty and easy target lists, choose your target, kill him, and most of the time, retreat. Don’t get greedy. Sometimes you can grab two or three kills in quick succession, such as when players are occupied with a payload cart, but most of the time it is much safer to get the one kill and then get out – activate your dead ringer and high-tail it to the closest ammo pack to recharge it.

Oh, quick note on that. NEVER ENGAGE THE ENEMY IF YOUR DEAD RINGER IS NOT CHARGED! This is suicide. Even if it’s a single enemy, he might have an unseen ally in the background that will ruin your day. Remember that you can pick up ammo packs and fallen guns to make the dead ringer charge faster, or extend its cloak duration if it’s already active.

Lastly, a quick note on engineer nests. If the engineer is nearby, but not actively whacking on his gun and there are no other enemies around, sap the gun kill the engineer when he comes to repair it. If the engineer is sitting right behind his gun, you can actually backstab him, and quickly sap the sentry before it turns around to shoot at you. If he’s not really in a position where this is possible, or if there are a lot of enemies around, just try constantly applying sappers to the gun and hopefully your team will notice and push into the nest before you get found out.

I feel that’s about all I can teach you. Let’s recap
1. Use a believable disguise – Spy, Sniper, or Scout
2. Remember your priority and easy target list!
3. Use your revolver. A lot
4. Learn good ambush locations.
5. Make sure to wait for all enemies to pass when attacking
6. Never engage the enemy if your dead ringer is not charged.

Thanks for watching guys, be sure to subscribe to my youtube channel and check out my twitter and blog for more content like this. There are links in the description. I update my blog every Wednesday, and plan on making guides for all nine TF2 classes!



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