Showing posts with label resident evil. Show all posts
Showing posts with label resident evil. Show all posts

Thursday, 6 June 2013

OPINION: Five Gaming Innovations I Wish Were Never Innovated

As the years go by, games tend to get better. The programming becomes more advanced, the graphics become more photo-realistic and new innovations are introduced that are quickly adopted into the next generation. 90% of the time, these innovations are welcome additions, yet occasionally we’ll get a particularly nasty one that for some reason will stick to the games industry like a dog turd to your brand new sneakers. Here are the top five things I wish developers would just lose their boners over already.

1.      Regenerating health
The third world war has broken out. I’m fighting the Russians/Koreans/generic Arabic terrorists and they have me and my squad pinned. I step out to try and offer some cover fire and I get shot in the face with a shotgun. It’s K, though, because I can just hide behind this wall for a few seconds and I’ll be fine. While health packs aren’t any more ridiculous of a concept (heal gunshot wounds with bandages and painkillers), they at least had the benefit of adding a sense of urgency and care to your gameplay. In the days of Half-life, I couldn’t just stay behind a wall as waves of bad guys slowly got closer. If I got shot, I lost health, and I had to go and find myself a med pack or a HEV battery. I’ll add regenerating ammo to this point too, for the same reason. You have no idea how relieved I was that Team Fortress 2 decided to stick with health packs (and the medic). 


2.      Knee-high walls
I’m playing an action-RPG/third person shooter. The very first room I enter is littered with these pissy little knee-high walls. ‘Whelp, guess it’s time to hide behind cover until bad guys stop running at me.’ This is almost exclusively tied to my first point on regenerating health, but it seems like a game these days isn’t complete unless you can duck behind a knee high wall and blind fire over the top. Gears of War is the main source of this grievance, and while it actually did the cover system pretty well, other games are so intent on copying it that they will occasionally forget that they are supposed to be a different kind of game.

3.      Open-world sandboxes
Don’t get me wrong. I like sandbox games. I’ve always been a GTA fan, and Sleeping Dogs was one of my favourite games released last year. It’s just; sometimes you don’t want to play in the sandbox. Sometimes you want to play on the jungle gym. Sometimes you want to slide down the slide. I really liked the first Red Faction game, but the sandbox of Guerrilla just turned me off. Similarly, I’m not looking forward to Prey 2, because I actually enjoyed the linear FPS plot reminiscent of Doom and Quake that the first game offered. “Linear” has become a dirty word in the games industry, and developers are constantly scrambling to throw together a “sandbox-world” to avoid it.


4.      Quick-time events
You all knew this one was coming. The famous ‘press X to win’. Quick-time events are a crutch used by bad developers, who make cut scenes that are either too long, too frequent, or too boring to hold the player’s attention, and they are thrown in to offer the illusion of interactivity. When designing a cutscene, all developers should ask themselves: ‘Does this cutscene need a quick-time event to make it work?’ If the answer is yes, then scrap the cutscene and start over. 


5.      Games being designed around Easy mode
Hey, you suck at video games. That’s ok. There are video games I suck at too. I’m really bad at fighting games, for example. I don’t have a problem with people sucking at video games, and don’t get me wrong; they should have the ability to make games easier. What I’m complaining about is games being designed around the Easy mode. Games used to be designed to be grueling and tough, and if it was too much, you could make it easier tweaking elements of the game – lowering enemy health bars, giving yourself infinite ammo, reducing the amount of enemies and so on. These days, it feels like most games are designed to be played on the easiest setting, and players wanting an extra challenge can turn the difficulty up and increase enemy life bars and damage numbers or whatever. The problem is, just making things harder doesn't make them more challenging. You understand? The game is obviously not designed around enemies having the extra health they have in hard mode, so there are times that it becomes frustrating rather than challenging. It also leads to developers giving enemies abilities that feel ‘cheap’ (such as instant auto-aim) in an attempt to ramp up the difficulty.

So these are my five biggest peeves of the games industry right now. Most of them add nothing to a game's design, and actually detract from it at times. What do you guys think? What gaming innovations do you hate?

Be sure to subscribe to my twitter for up-to-date news and blog updates, my youtube channel for gaming videos, and check back here every Saturday for a roundup of my Escapist news pieces! If you liked this article, you might enjoy "Always Online and You: Why it Isn't a Big Deal", another of my opinion pieces!

Editor's Note: Thanks for reading guys. I'm trying to get back into writing a regular weekly feature. It's hard to dedicate time to these kinds of pieces on my blog that don't earn any money when I know I can just crank out another Escapist news post and actually get paid for it, but I think it's really important to hone my writing by writing various different styles. I don't want to become known as the guy who can only write news, I want to do reviews, opinion pieces and features as well.

Saturday, 13 October 2012

NEWS: Saturday Roundup

Welcome to the Saturday Roundup, a (bi)weekly roundup of all the important news going on in the gaming world. If you’re sick of gaming websites' content turning more and more casual, or trying to pass off a single sentence and a link to a cool picture they saw on deviant art as ‘news,’  you've come to the right place. I aim to consolidate and summarize only the stuff that’s most important to gaming enthusiasts. It’s a mix of hard news, interesting features, and other titbits that I feel like you guys would enjoy. Let’s see what’s been going on this week:
  • Blizzard promised that content patches for Mists of Pandaria would be released more frequently in order to address complaints that Cataclysm had very large 'lulls' in between major content, and it seems set to deliver with patch 5.1 to be deployed on public test realms very soon.  Patch 5.1 promises to put the 'war' back into Warcraft, with new daily quest hubs centered around the conflict between the Horde and the Alliance over Pandaria.
  • First person stealth action adventure game Dishonored shipped this week, and has been generally well received by notable video game critics. Not sure what platform to buy it on? Check out this PC/console comparison video
  • Long in-development sequel to popular half-life mod Natural Selection finally has a release date! Natural Selection 2 will launch on the 31st of October. Releasing exactly one decade after it's predecessor, Natural Selection 2 blends elements of both FPS and RTS. Check out my beta impressions of Natural Selection 2 here.
  • LAN party favorite 'The Ship' is getting a sequel. Developers Blazing Griffin have announced a series of events leading up to the release of the game, including a 75% off sale of the original The Ship.
  • Borderlands fans were treated to a nice surprise this week when the first piece of Borderlands 2 DLC released a week early! Gaige, the Mechromancer  is an all-new playable class for the first person shooter, free to all players who pre-purchased the game, and costing $9.99 for all those who didn't.
  • If that's not enough Borderlands news for you, hows this? Gearbox today announced the Captain Scarlet DLC pack, to release on October 16th. Captain Scarlett will introduce new enemies, new weapons, a new vehicle called the sand skiff, and seraph crystals – a new form of currency. Please note that Captain Scarlet and the Mechromancer pack are NOT included in the Borderlands 2 season pass. Check out my Borderlands 2 review here.

  • Microsoft Points have been the bane of many gamers, spanning both Microsoft's Xbox and Windows gaming platforms, and forcing gamers to purchase arbitrary 'points' before exchanging them for DLC, digital downloads, and other services. Fret no more, for Microsoft plans to follow the example set by other digital stores such as Steam and Nintendo's 3DS online store and do away with Microsoft Points for Windows 8. However, this happy news was countered by the rather unpleasant revelation that Windows 8 would not carry games rated above PEGI 16+. I guess we're going to stick to Windows 7 quite a while.
  • Disappointed that giant mech robots will never be a reality? Pirahna Games can give you the next best thing: they are making a MechWarrior MMO and they want you to test it!

    “Make a MECH-sized marking in your calendars for Tuesday, October 16th. In just one week, we will be opening up the InnerSphere to all MechWarriors and their friends.”
  • Resident Evil 6 is already not getting much praise from fans and critics, and the latest revelation that it has on-disc DLC despite Capcom's claims that it wouldn't pull this kind of shit any more is definitely  not helping. An extra difficulty mode, as well as unlockable costumes, melee attacks and taunts have been found hidden on the disk by modders.
  • ZombiU is shaping up to be one of the 'killer apps' of the WiiU's launch lineup. It's unique use of the WiiU's gamepad controler can hopefully put a new spin on the tired-and-true zombie survival formula, as Gamespot takes us for an exclusive walkthrough of one of the game's levels.

So that’s the news for this week. Be sure to subscribe to my twitter for up-to-date news and blog updates, and check back here every Wednesday and Saturday for more content!

Saturday, 6 October 2012

NEWS: Saturday Roundup

Hey guys, coming at you with a fat dosage of ‘new regular feature’ is the Saturday Roundup. The reason for this feature is twofold, one, so that I can bring more content to you guys on a regular basis and two, so that I can improve and broaden my writing by utilizing the different writing styles that news writing demands.

Welcome to the Saturday Roundup, a (bi)weekly roundup of all the important news going on in the gaming world.If you’re sick of gaming websites' content turning more and more casual, or trying to pass off a single sentence and a link to a cool picture they saw on deviant art as ‘news,’ you’ve come to the right place. I aim to consolidate and summarize only the stuff that’s most important to gaming enthusiasts. It’s a mix of hard news, interesting features, and other titbits that I feel like you guys would enjoy. Let’s see what’s been going on this week:

Cliff Bleszinski
  • Gaming great Cliff ‘CliffyB’ Bleszinski, the man responsible for multiple iconic gaming classics such as the Unreal and Gears of War series has announced his sudden departure from EPIC games studios.
    I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.’
    Cliff was a much loved gaming personality who constantly pushed the boundaries of game development and will be missed by many. Hopefully he’s back on the scene sooner, rather than later!
  • Resident Evil 6 released this week, and is already being slammed by user reviews on Metacritic. Many fans felt that the series had strayed too far from its survival horror roots, instead providing us with a generic cover-based ‘Gears of War but with zombies’. This feeling seems to be confirmed with comments by game director Hiroyuki Kobayashi that Resident Evil 6’s survival horror elements were indeed toned down to get that mass-market appeal.

    We’re making games and we need to have mass-market appeal in order to survive. How far do we go into horror before we lose the support of the average player?'
  • Done with Borderlands 2 already and craving more? Gearbox has you covered. As well as the four planned DLC packs, 2 of which are already in development, brainstorming has already started on Borderlands 3, which if released will give Gearbox an opportunity to gloat over their previous employers, Valve Software, by actually releasing a game with a ‘3’ in it.
Borderlands 2
  • Speaking of Valve, they are one of the most secretive companies when it comes to what they are planning next, and Chet Faliszek is one of their most famous employees, providing the writing for many of Valve’s biggest blockbusters, including Half-life 2: Episode 2, Portal and Left 4 Dead. VG24/7 racks his brains to try and decipher what goes on behind Valve’s tightly closed doors.
  • Distraught that there wasn't enough of The Sims in Skyrim? Fret no more, Hearthfire has appeared on the steam store! Hearthfire is the second peice of official DLC for Skyirm, and for just $4.99 will allow you to design and built your own house, as well as raise a family by adopting a child with your wife.
  • Digital download services like Steam and Origin, as well as the major console platforms now offering digital downloads of much of their catalogue have us asking the question, ‘when will we forgo physical media entirely?’ TheGameJar’s Chris Jacobs seems to think the answer is ‘soon’, and discusses the possible implications of living in a digital world.
  • King Washington
  • Assassin’s Creed III has been pretty low on my radar, but a little bit of interesting news has cropped up concerning its first DLC pack. It assumes an alternate reality where George Washington, upon freeing America from the British, rose to become a tyrannical king. The DLC will have you do what every hot-blooded colonialist has always dreamed of – kill George Washington
  • SimCity is shaping up to be a great game, and while it won't be released until some time next year, lead designer Stone Librande takes us through a ten minute gameplay walktrhough. SimCity is the latest reboot of the titular 'SimCity' franchise, and is due out in 2013, with a promise to return to what made the city building sim that spawned dozens of offshoots (including the immensely popular The Sims) so popular in the first place.


So that’s the news for this week. Be sure to subscribe to my twitter for up-to-date news and blog updates, and check back here every Wednesday and Saturday for more content!